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Would you be satisifed with d20 as your only RPG? [Ties into RyanD's blog entry.]
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<blockquote data-quote="Cactot" data-source="post: 3337839" data-attributes="member: 13700"><p>my biggest problem with the d20 system (or pretty much any level based system) is that real gritty games are nearly impossible to play. Shadowrun and Warhammer Fantasy RP both work far better for anything but high fantasy. I vastly prefer Shadowrun to D20 modern or D20 future, and while d20 is great for high fantasy it seems to me that WHFRP more accurately represents worlds such as those described in the Black Company books or the Song of Fire and Ice (or most non D&D literature for that matter). </p><p></p><p>I think the key thing for me, is that the order of magnitude of difference in power between an inexperienced character and a vetran is far smaller. A vetran WHFRP character is maybe 3-5 times as powerful as a novice and in shadowrun for non-magic users the difference is even smaller, which in both cases makes strategy and tactics far more important that sheer character power. I know that real world has no place in RPGS, but I LIKE the fact that in WHFRP and Shadowrun a single experienced character can not level an entire town single handedly, yet can go up against extremely potent foes.</p><p></p><p>My other qualm with D&D is the potential for going from zero to uber-godlike being in a short period of time. If a group of 3 adventurers starting at level one go into a big dungeon and encounter the average 4 encounters of their CR per day they would double (hit lvl 2) their power in 3 days, be triple (hit lvl 3) their original power on day 6, quadruple (hit lvl 4) their original power on day 8. From there out, lvl 5 would come on day 11, lvl 6 on day 14, 7 on day 16, 8th on day 19, 9th on day 21, 10th on day 24, 11th on day 26, 12th on day 29, 13th on day 31, 14th on day 34, 15th on day 37, 16th on day 39, 17th on day 42, 18th on day 44, 19th on day 47, and finally 20th on day 49... well under two months going from a nobody to being one of the most powerful creatures on the planet, all that is required is enough baddies of the appropriate CR.</p><p></p><p>Not that its an entirely bad thing, as i LOVE progression like this in high fantasy games, in any sort of gritty game it would be unheard of to be able to go from having you and all your friends thrashed by a single ogre to being able to single handedly destroy an mature adult black dragon in less than a month. And yes, i realize that you can slow down leveling, but my point was just that there are plenty of types of games where d20 is not optimal. Even the most "gritty" d20 interpretation still has an advanced character being orders of magnitude power powerful than a moderately experienced character.</p><p></p><p></p><p>wow.... that was a lengthy way to say "nope"</p></blockquote><p></p>
[QUOTE="Cactot, post: 3337839, member: 13700"] my biggest problem with the d20 system (or pretty much any level based system) is that real gritty games are nearly impossible to play. Shadowrun and Warhammer Fantasy RP both work far better for anything but high fantasy. I vastly prefer Shadowrun to D20 modern or D20 future, and while d20 is great for high fantasy it seems to me that WHFRP more accurately represents worlds such as those described in the Black Company books or the Song of Fire and Ice (or most non D&D literature for that matter). I think the key thing for me, is that the order of magnitude of difference in power between an inexperienced character and a vetran is far smaller. A vetran WHFRP character is maybe 3-5 times as powerful as a novice and in shadowrun for non-magic users the difference is even smaller, which in both cases makes strategy and tactics far more important that sheer character power. I know that real world has no place in RPGS, but I LIKE the fact that in WHFRP and Shadowrun a single experienced character can not level an entire town single handedly, yet can go up against extremely potent foes. My other qualm with D&D is the potential for going from zero to uber-godlike being in a short period of time. If a group of 3 adventurers starting at level one go into a big dungeon and encounter the average 4 encounters of their CR per day they would double (hit lvl 2) their power in 3 days, be triple (hit lvl 3) their original power on day 6, quadruple (hit lvl 4) their original power on day 8. From there out, lvl 5 would come on day 11, lvl 6 on day 14, 7 on day 16, 8th on day 19, 9th on day 21, 10th on day 24, 11th on day 26, 12th on day 29, 13th on day 31, 14th on day 34, 15th on day 37, 16th on day 39, 17th on day 42, 18th on day 44, 19th on day 47, and finally 20th on day 49... well under two months going from a nobody to being one of the most powerful creatures on the planet, all that is required is enough baddies of the appropriate CR. Not that its an entirely bad thing, as i LOVE progression like this in high fantasy games, in any sort of gritty game it would be unheard of to be able to go from having you and all your friends thrashed by a single ogre to being able to single handedly destroy an mature adult black dragon in less than a month. And yes, i realize that you can slow down leveling, but my point was just that there are plenty of types of games where d20 is not optimal. Even the most "gritty" d20 interpretation still has an advanced character being orders of magnitude power powerful than a moderately experienced character. wow.... that was a lengthy way to say "nope" [/QUOTE]
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