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Would you be satisifed with d20 as your only RPG? [Ties into RyanD's blog entry.]
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<blockquote data-quote="Desdichado" data-source="post: 3339022" data-attributes="member: 2205"><p>Heh. I find that unlikely. There's an awful lot of them.</p><p></p><p>Heh again. You seem to be focused on only one aspect of d20--levels--which is kinda ironic, as that's the easiest aspect of the game to control for a GM. As GM, what level the game is, how often that level set changes, and what kinds of level-appropriate (or not) challenges you throw at the PCs is probably the <em>easiest</em> thing to control as it doesn't even require any type of alternate or house rule to adjudicate. If that's your biggest complaint about d20 then I'm not feeling much sympathy with your plight. If you don't like 20th level characters compared to 1st level characters, it's the easiest thing in the world to not have 20th level characters exist in your world.</p><p></p><p>When I run, I usually start the characters at about 3rd level, and play until (at most) 10th level with those characters. At most.</p><p></p><p>But depending on what you mean by gritty--there are d20 systems that address even that. Ken Hood's <em>Grim N Gritty Hit Points System</em> as a modular add on house rule, and <em>Darkness & Dread</em> written by Mike Mearls and published by FFG both provide systems where as characters advance in level, they get many of the benefits of levelling up, but do <strong>not</strong> get the hit dice associated with it, for example. <em>Buy the Numbers</em> and <em>True20</em> also allow for much more granular advancement that doesn't even incorporate levels per se too.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 3339022, member: 2205"] Heh. I find that unlikely. There's an awful lot of them. Heh again. You seem to be focused on only one aspect of d20--levels--which is kinda ironic, as that's the easiest aspect of the game to control for a GM. As GM, what level the game is, how often that level set changes, and what kinds of level-appropriate (or not) challenges you throw at the PCs is probably the [i]easiest[/i] thing to control as it doesn't even require any type of alternate or house rule to adjudicate. If that's your biggest complaint about d20 then I'm not feeling much sympathy with your plight. If you don't like 20th level characters compared to 1st level characters, it's the easiest thing in the world to not have 20th level characters exist in your world. When I run, I usually start the characters at about 3rd level, and play until (at most) 10th level with those characters. At most. But depending on what you mean by gritty--there are d20 systems that address even that. Ken Hood's [i]Grim N Gritty Hit Points System[/i] as a modular add on house rule, and [i]Darkness & Dread[/i] written by Mike Mearls and published by FFG both provide systems where as characters advance in level, they get many of the benefits of levelling up, but do [b]not[/b] get the hit dice associated with it, for example. [i]Buy the Numbers[/i] and [i]True20[/i] also allow for much more granular advancement that doesn't even incorporate levels per se too. [/QUOTE]
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Would you be satisifed with d20 as your only RPG? [Ties into RyanD's blog entry.]
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