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Would you buy new 100% compatable 1E modules?
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<blockquote data-quote="Melan" data-source="post: 3793702" data-attributes="member: 1713"><p>Yes, I have bought a fair number of them, and will buy more, although a bit more selectively than I used to - some publishers, I believe, are simply not producing quality content. So far, I have been really happy with the following:</p><p><strong>Expeditious Retreat Press</strong>: all three of their short print modules are right in tone, brevity and encounter ideas... sort of following G1's legacy.</p><p>James Mishler's <strong>Adventure Games Publishing</strong>: only one product so far, a city state in the Judges Guild vein. A different traditiion, and no other releases for comparison, but very promising on an initial offer!</p><p>Rob Kuntz's <strong>Pied Piper Publishing</strong>: well, only two products so far. The first was very good, the second too "2e" for me. But then based on Rob's previous works I own, I expect the forthcoming material will be good indeed, with the occasional gem.</p><p><strong>Dragonsfoot's</strong> free 1e adventures: they are a bit variable, but often very good! They resemble TSR's output both outside and inside.</p><p></p><p>So far, the rest haven't really <em>wowed</em> me.</p><p></p><p>WRT buying stuff - I prefer print to PDF, and don't care too much about production values. James Mishler's <strong>XXXI</strong>, a stapled B&W booklet with one piece of artwork (on the cover) and a map was perfectly all right. Of course, if you can get art by Stefan Poag, Matt Finch or great old ones such as the divine <strong>EROL OTUS</strong>, that will be even better. Price, I am prepared to pay for quality. I don't want a 250 page book full of boring filler. I don't want to <em>wade through that</em>. If you have 48 pages worth of things to say... release it on 48 pages (better yet, 40! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />). Also, let's face it, writing RPG stuff sucks if you are in it for the money (as any sane for-living publisher should be). Sales are horrid. Rates are horrid. Payment can be late. Therefore, it is only logical - and fair - to pay premium for low print run niche stuff. It is irrealistic to think on 1980s TSR's scale. It isn't happening.</p></blockquote><p></p>
[QUOTE="Melan, post: 3793702, member: 1713"] Yes, I have bought a fair number of them, and will buy more, although a bit more selectively than I used to - some publishers, I believe, are simply not producing quality content. So far, I have been really happy with the following: [b]Expeditious Retreat Press[/b]: all three of their short print modules are right in tone, brevity and encounter ideas... sort of following G1's legacy. James Mishler's [b]Adventure Games Publishing[/b]: only one product so far, a city state in the Judges Guild vein. A different traditiion, and no other releases for comparison, but very promising on an initial offer! Rob Kuntz's [b]Pied Piper Publishing[/b]: well, only two products so far. The first was very good, the second too "2e" for me. But then based on Rob's previous works I own, I expect the forthcoming material will be good indeed, with the occasional gem. [b]Dragonsfoot's[/b] free 1e adventures: they are a bit variable, but often very good! They resemble TSR's output both outside and inside. So far, the rest haven't really [i]wowed[/i] me. WRT buying stuff - I prefer print to PDF, and don't care too much about production values. James Mishler's [b]XXXI[/b], a stapled B&W booklet with one piece of artwork (on the cover) and a map was perfectly all right. Of course, if you can get art by Stefan Poag, Matt Finch or great old ones such as the divine [b]EROL OTUS[/b], that will be even better. Price, I am prepared to pay for quality. I don't want a 250 page book full of boring filler. I don't want to [i]wade through that[/i]. If you have 48 pages worth of things to say... release it on 48 pages (better yet, 40! ;)). Also, let's face it, writing RPG stuff sucks if you are in it for the money (as any sane for-living publisher should be). Sales are horrid. Rates are horrid. Payment can be late. Therefore, it is only logical - and fair - to pay premium for low print run niche stuff. It is irrealistic to think on 1980s TSR's scale. It isn't happening. [/QUOTE]
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