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<blockquote data-quote="Kelleris" data-source="post: 2383976" data-attributes="member: 19130"><p>Hmm... In what way does "technology as magic" bother you? I'm not saying it is magic, just that it uses a similar type of progression (low-level effects to high-level effects) and is incorporated into a campaign in a way similar to how you would incorporate a new casting type into a game (a la psionics).</p><p></p><p>Just making sure that that's the problem. Assuming that's so, is there anything that would make it more useful for you? I've been toying with making different versions of a base class (like the Battle Sorcerer in <em>Unearthed Arcana</em>) - perhaps something that has unlimited use of a limited number of devices, similar to the Warlock, would be more to your tastes? In that case you could make the adjustment to the altered base class and use the presented device lists unchanged, while dropping the points-as-slots feel.</p><p></p><p>That said, if it's a matter of the trappings and options of the class, I do have some things I haven't mentioned, in particular a system for masterworking devices to tweak their effects, allowing for the character to tinker away to his heart's content.</p><p></p><p>I'm eager to please, you see. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Kelleris, post: 2383976, member: 19130"] Hmm... In what way does "technology as magic" bother you? I'm not saying it is magic, just that it uses a similar type of progression (low-level effects to high-level effects) and is incorporated into a campaign in a way similar to how you would incorporate a new casting type into a game (a la psionics). Just making sure that that's the problem. Assuming that's so, is there anything that would make it more useful for you? I've been toying with making different versions of a base class (like the Battle Sorcerer in [i]Unearthed Arcana[/i]) - perhaps something that has unlimited use of a limited number of devices, similar to the Warlock, would be more to your tastes? In that case you could make the adjustment to the altered base class and use the presented device lists unchanged, while dropping the points-as-slots feel. That said, if it's a matter of the trappings and options of the class, I do have some things I haven't mentioned, in particular a system for masterworking devices to tweak their effects, allowing for the character to tinker away to his heart's content. I'm eager to please, you see. :) [/QUOTE]
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