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<blockquote data-quote="Kelleris" data-source="post: 2384252" data-attributes="member: 19130"><p>This might be better for you, Starglim:</p><p></p><p></p><p></p><p>The devices are organized into three categories - there are gadgets, which are very much to the clockwork-and-steam standard, technologies which represent sci-fi level gear (though with a somewhat different flavor), and artifacts like the example one, which are technology that nobody except possibly the Technologist who created it really understands the principles of. Those later levels are the only ones that feature anything quite so out there.</p><p></p><p>JustKim: I think Crothian meant treating technology in a manner similar to how casting classes treat a spell progression. It may have been done, but I've never seen it done and I <em>have</em> been looking for technology rules for quite a while. With the possible exception of the Gnomish Artificer, I suppose, but that's dull, and horribly weak. I have a pet rant against technology-using classes that basically do nothing but make wands of one kind or another (such as the <em>Advanced Player's Guide</em> Aethermancer, one I haven't seen mentioned). Maybe I'll post it sometime. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Would you like to see an alternate version of the Technologist (again, akin to the Battle Sorcerer) that focuses on steampunk-level gadgets exclusively? I'm fairly sure I can manage something like that in this framework.</p><p></p><p>der_kluge: To tell the truth, that's something I was worried about too. My solution to that problem is twofold: first, the devices themselves are similar to spell research for a wizard, in that you get one for free whenever you learn a new one, with no gold-piece expenditure or time required. And second, much like <em>Eberron</em>'s Artificer, the Technologist gets the equivalent of free virtual gold pieces to spend on devices, coupled with the ability to produce replacements for devices overnight if he needs to using those Craft Points. Much like the <em>Unearthed Arcana</em> system, it's assumed that Technologists are busy people in their downtime, or that they have the backing of a well-equipped organization, or something similar. I have a PC technologist in a PbP game I run for my friends, and she's been through 12 pages of posting in <em>one</em> game day and is still doing fine. I've had similar experiences with PC and NPC Technologists in my home game, and I think I run a fairly fast-paced game. So I think I've got that "just for NPCs with a lot of free time" problem licked.</p><p></p><p>My decision to make them spellcasters of a different sort was heavily influenced by experiences like the ones you cite. (Though I'm not familiar with the Al-Qadim Mechanician.)</p><p></p><p>A side note: I know I'm posting a lot in this thread. I don't want to get on anyone's nerves, I'm using you to think through the problems with this proposed project "out loud," as it were. Your comments are quite appreciated. And now I think I'm going to go and let people comment without me hovering over this thread like a snark-vulture. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Kelleris, post: 2384252, member: 19130"] This might be better for you, Starglim: The devices are organized into three categories - there are gadgets, which are very much to the clockwork-and-steam standard, technologies which represent sci-fi level gear (though with a somewhat different flavor), and artifacts like the example one, which are technology that nobody except possibly the Technologist who created it really understands the principles of. Those later levels are the only ones that feature anything quite so out there. JustKim: I think Crothian meant treating technology in a manner similar to how casting classes treat a spell progression. It may have been done, but I've never seen it done and I [i]have[/i] been looking for technology rules for quite a while. With the possible exception of the Gnomish Artificer, I suppose, but that's dull, and horribly weak. I have a pet rant against technology-using classes that basically do nothing but make wands of one kind or another (such as the [i]Advanced Player's Guide[/i] Aethermancer, one I haven't seen mentioned). Maybe I'll post it sometime. :p Would you like to see an alternate version of the Technologist (again, akin to the Battle Sorcerer) that focuses on steampunk-level gadgets exclusively? I'm fairly sure I can manage something like that in this framework. der_kluge: To tell the truth, that's something I was worried about too. My solution to that problem is twofold: first, the devices themselves are similar to spell research for a wizard, in that you get one for free whenever you learn a new one, with no gold-piece expenditure or time required. And second, much like [i]Eberron[/i]'s Artificer, the Technologist gets the equivalent of free virtual gold pieces to spend on devices, coupled with the ability to produce replacements for devices overnight if he needs to using those Craft Points. Much like the [i]Unearthed Arcana[/i] system, it's assumed that Technologists are busy people in their downtime, or that they have the backing of a well-equipped organization, or something similar. I have a PC technologist in a PbP game I run for my friends, and she's been through 12 pages of posting in [i]one[/i] game day and is still doing fine. I've had similar experiences with PC and NPC Technologists in my home game, and I think I run a fairly fast-paced game. So I think I've got that "just for NPCs with a lot of free time" problem licked. My decision to make them spellcasters of a different sort was heavily influenced by experiences like the ones you cite. (Though I'm not familiar with the Al-Qadim Mechanician.) A side note: I know I'm posting a lot in this thread. I don't want to get on anyone's nerves, I'm using you to think through the problems with this proposed project "out loud," as it were. Your comments are quite appreciated. And now I think I'm going to go and let people comment without me hovering over this thread like a snark-vulture. :) [/QUOTE]
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