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<blockquote data-quote="talien" data-source="post: 757892" data-attributes="member: 3285"><p><strong>Abyssal Possibilities</strong></p><p></p><p></p><p></p><p>Understood. Honestly, I was trying to be funny. Seems I actually offended some people. </p><p></p><p>The blurb doesn't really do the book justice. To be fair, the book is still largely being planned so it's a little rough.</p><p></p><p>Here's some things that might help:</p><p>*This book would be a lot more like Ravenloft than "yet another game setting." You can easily inset it when an evil party dies, one evil character dies, or a dimensional rift sucks them in. Then they have to get out. Or perhaps, this is what they deal with until they are resurrected.</p><p>* This book is also a lot like Manual of the Planes. It's meant to be its own cosmography. Now granted, it's not your typical cosmography. But it's certainly different -- many of the pagan gods now dwell on Limbo. It's the "normal" layer players are familiar with for a typical foreign plane of existence. </p><p>* This book can easily be like the Book of Vile Darkness in that it's great for DMs to flesh out their villains beyond "he's a demon from this plane." Now you have specific classes, races, locations they come from. </p><p></p><p>So in short, I see the Abyss setting has a lot of possibilities as opposed to "I just published my fantasy campaign world and I want you to play in it."</p></blockquote><p></p>
[QUOTE="talien, post: 757892, member: 3285"] [b]Abyssal Possibilities[/b] Understood. Honestly, I was trying to be funny. Seems I actually offended some people. The blurb doesn't really do the book justice. To be fair, the book is still largely being planned so it's a little rough. Here's some things that might help: *This book would be a lot more like Ravenloft than "yet another game setting." You can easily inset it when an evil party dies, one evil character dies, or a dimensional rift sucks them in. Then they have to get out. Or perhaps, this is what they deal with until they are resurrected. * This book is also a lot like Manual of the Planes. It's meant to be its own cosmography. Now granted, it's not your typical cosmography. But it's certainly different -- many of the pagan gods now dwell on Limbo. It's the "normal" layer players are familiar with for a typical foreign plane of existence. * This book can easily be like the Book of Vile Darkness in that it's great for DMs to flesh out their villains beyond "he's a demon from this plane." Now you have specific classes, races, locations they come from. So in short, I see the Abyss setting has a lot of possibilities as opposed to "I just published my fantasy campaign world and I want you to play in it." [/QUOTE]
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