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<blockquote data-quote="tuxgeo" data-source="post: 5431348" data-attributes="member: 61026"><p><span style="font-size: 9px">[Emphasis mine, above.]</span> If the configuration is not already set in stone, how about making the counters "stand up" by selling paired products: (1) those same images, but instead of being printed on circular shapes, make them "cutout" style instead, having a "bottom edge" that is wide enough to snap securely into the companion product, which is (2) plastic bases (in Small, Medium, Large, Huge, etc. sizes). </p><p></p><p>Then, in each SKU of counters, include enough bases to set up more than one encounter; and when the customers want to run encounters using different counters, they simply remove counters that are currently in the bases, and snap the different counters into the bases. </p><p></p><p>That way, you're printing a flat (2-D) product, but your customer is using what you sell to <strong><em>play with</em></strong> an upright (3-D) product.</p><p></p><p>(I don't actually know if this would be commercially feasible, but I thought I should mention it. It might easily improve the view of the playing surface when seated at a table.)</p></blockquote><p></p>
[QUOTE="tuxgeo, post: 5431348, member: 61026"] [SIZE=1][Emphasis mine, above.][/SIZE] If the configuration is not already set in stone, how about making the counters "stand up" by selling paired products: (1) those same images, but instead of being printed on circular shapes, make them "cutout" style instead, having a "bottom edge" that is wide enough to snap securely into the companion product, which is (2) plastic bases (in Small, Medium, Large, Huge, etc. sizes). Then, in each SKU of counters, include enough bases to set up more than one encounter; and when the customers want to run encounters using different counters, they simply remove counters that are currently in the bases, and snap the different counters into the bases. That way, you're printing a flat (2-D) product, but your customer is using what you sell to [B][I]play with[/I][/B] an upright (3-D) product. (I don't actually know if this would be commercially feasible, but I thought I should mention it. It might easily improve the view of the playing surface when seated at a table.) [/QUOTE]
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