Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Would you change a monster's hit points mid-fight?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elf Witch" data-source="post: 6570273" data-attributes="member: 9037"><p>Part of the game is feeling like you are in danger and I am not suggesting you fudge hp or dice rolls on a regular basis. But there are times that being so rigid that you miss opportunities to let the players have a cinematic victory or even do something a simple as move the game forward when everyone is bored out of their frakking mind. Let me ask you something if the DM had let my attack stand and just quietly decided that the baddie didn't have broach of shielding on how would anyone at the table have known? I would have just assumed like everyone else that I had using the rules of the game had rolled great and at one of those moments when everything goes right. I think trust is important and I trust my DM to do what is needed to run a game that everyone enjoys how he accomplishes this I don't need to know. I don't need or want to see behind the screen. </p><p></p><p>And again I don't think a sure win is what people are talking about. I have never as a DM allowed the players a sure win that is not what we are talking about. When I shave off hit points it is when it is obvious that the PCs are going to win and we are just dragging out the inevitable and the combat has become boring for everyone. </p><p></p><p>In the players handbook it suggest that DMs let NPCs die when they hit 0 and not go through the whole die to see if they stabilize. Most of the time I think I will do that except when it is a named important NPC. </p><p></p><p>AS a DM I make decisions all the time on what encounter to run on how to have NPC react. I have made up encounters on the fly and winged it not even deciding how many HP the bad guys having a rough idea. Since I have never had a complaint I am pretty confident on my ability to give my players a game they enjoy.</p><p></p><p>Right because the opportunity to make a shot like that from the furthest range increment with one arrow left and then roll a crit and then roll max damage, oh and the DM had a house rule that if you rolled a natural 20 to confirm a crit you got to add an extra D6 of damage to the roll, is going to happen all that often. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6570273, member: 9037"] Part of the game is feeling like you are in danger and I am not suggesting you fudge hp or dice rolls on a regular basis. But there are times that being so rigid that you miss opportunities to let the players have a cinematic victory or even do something a simple as move the game forward when everyone is bored out of their frakking mind. Let me ask you something if the DM had let my attack stand and just quietly decided that the baddie didn't have broach of shielding on how would anyone at the table have known? I would have just assumed like everyone else that I had using the rules of the game had rolled great and at one of those moments when everything goes right. I think trust is important and I trust my DM to do what is needed to run a game that everyone enjoys how he accomplishes this I don't need to know. I don't need or want to see behind the screen. And again I don't think a sure win is what people are talking about. I have never as a DM allowed the players a sure win that is not what we are talking about. When I shave off hit points it is when it is obvious that the PCs are going to win and we are just dragging out the inevitable and the combat has become boring for everyone. In the players handbook it suggest that DMs let NPCs die when they hit 0 and not go through the whole die to see if they stabilize. Most of the time I think I will do that except when it is a named important NPC. AS a DM I make decisions all the time on what encounter to run on how to have NPC react. I have made up encounters on the fly and winged it not even deciding how many HP the bad guys having a rough idea. Since I have never had a complaint I am pretty confident on my ability to give my players a game they enjoy. Right because the opportunity to make a shot like that from the furthest range increment with one arrow left and then roll a crit and then roll max damage, oh and the DM had a house rule that if you rolled a natural 20 to confirm a crit you got to add an extra D6 of damage to the roll, is going to happen all that often. :erm: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Would you change a monster's hit points mid-fight?
Top