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General Tabletop Discussion
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Would you change a monster's hit points mid-fight?
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<blockquote data-quote="77IM" data-source="post: 6570353" data-attributes="member: 12377"><p>I've fudged HP both upward and downward in Lost Mines of Phandelver:</p><p></p><p>1. Once or twice, the last goblin/bugbear/ghoul standing was reduced to 1-2 hit points, so I just declared him dead rather than go through another round of boring attack rolls and misses.</p><p></p><p>2. The party got the jump on The Black Spider and had some lucky attack rolls <em>and I forgot about one of his important abilities that would have saved his life</em>. So I increased his hit points by 2, leaving him at 1 HP, which let him live long enough to pull out his bag of tricks and be an interesting foe instead of a boring speedbump.</p><p></p><p>I only did that because I screwed up the NPC's abilities; not to rob the players of their victory. For example, when the group got the drop on Glasstaff, they killed him before he even knew they were there, so I let it stand.</p></blockquote><p></p>
[QUOTE="77IM, post: 6570353, member: 12377"] I've fudged HP both upward and downward in Lost Mines of Phandelver: 1. Once or twice, the last goblin/bugbear/ghoul standing was reduced to 1-2 hit points, so I just declared him dead rather than go through another round of boring attack rolls and misses. 2. The party got the jump on The Black Spider and had some lucky attack rolls [i]and I forgot about one of his important abilities that would have saved his life[/i]. So I increased his hit points by 2, leaving him at 1 HP, which let him live long enough to pull out his bag of tricks and be an interesting foe instead of a boring speedbump. I only did that because I screwed up the NPC's abilities; not to rob the players of their victory. For example, when the group got the drop on Glasstaff, they killed him before he even knew they were there, so I let it stand. [/QUOTE]
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Would you change a monster's hit points mid-fight?
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