Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Would you change a monster's hit points mid-fight?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FormerlyHemlock" data-source="post: 6570906" data-attributes="member: 6787650"><p>If the point of the battle is "will the Iron Golem ambush kill Prince Harry?" and there are three golems surrounding Harry at the start of the fight, and Harry has winged boots, then once Harry has escaped to open air and so have the PCs, there's no more dramatic question. At that point the encounter is trivialized. Either the party can hurt the golems or they can't, either the golems will chase them or they won't, but there is no need to do it in combat time <em> if the players are no longer feeling excited.</em> If they are enjoying spending sixty rounds plinking away while the golems roar and futilely chase after them on their horses, every round, then have at it. My experience though is that the players don't really care about round-by-round combat once it's clear they're winning. They do like declaring actions though, so if this iron golem ambush happened in my game (hmmmm) I'd probably say, "once out of the catacombs, the golems chase you determinedly, beady iron eyes fixed on Rupert flying above the whole time, but your horses are too fast and Rupert is flying for all he's got. Roll ten rounds of attacks," and then I'd extrapolate from those ten attacks to say how long it took to kill them and who did the must damage. But I wouldn't play out ten rounds of combat normally, because the combat rules at that point (initiative, etc.) are just getting in the way of the new dramatic question, which is "which PC is best at an iron golem turkey-shoot?"</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6570906, member: 6787650"] If the point of the battle is "will the Iron Golem ambush kill Prince Harry?" and there are three golems surrounding Harry at the start of the fight, and Harry has winged boots, then once Harry has escaped to open air and so have the PCs, there's no more dramatic question. At that point the encounter is trivialized. Either the party can hurt the golems or they can't, either the golems will chase them or they won't, but there is no need to do it in combat time [i] if the players are no longer feeling excited.[/i] If they are enjoying spending sixty rounds plinking away while the golems roar and futilely chase after them on their horses, every round, then have at it. My experience though is that the players don't really care about round-by-round combat once it's clear they're winning. They do like declaring actions though, so if this iron golem ambush happened in my game (hmmmm) I'd probably say, "once out of the catacombs, the golems chase you determinedly, beady iron eyes fixed on Rupert flying above the whole time, but your horses are too fast and Rupert is flying for all he's got. Roll ten rounds of attacks," and then I'd extrapolate from those ten attacks to say how long it took to kill them and who did the must damage. But I wouldn't play out ten rounds of combat normally, because the combat rules at that point (initiative, etc.) are just getting in the way of the new dramatic question, which is "which PC is best at an iron golem turkey-shoot?" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Would you change a monster's hit points mid-fight?
Top