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Would you change a monster's hit points mid-fight?
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<blockquote data-quote="Elf Witch" data-source="post: 6571448" data-attributes="member: 9037"><p>I am seriously have an issue understand what you think on this. If I said went to see a SF movie and it was so boring would ask me well if you find this one SF movie why would go see another movie.</p><p></p><p>98% of the time the game is fun it why I have been playing for +30 years. But every so often the session just sucks big time. It could be that there is to much off topic talk, or we are spinning our wheels going nowhere. The pacing can be of. The DM may not be able to handle a party that is split up and some of us are left twiddling our thumbs for hours. Instead of being exciting combat is dull. </p><p></p><p>Right of the top of my head I can think of two examples one in a Shadowrun game that I loved where the DM had myself and another player just sit at the table from 12 PM to 7PM and we didn't get to play once because he never got around to us. Another time myself and another player got stuck on the ship while the other players who access to magic went and explored underwater for the entire session.</p><p></p><p>The place where I have felt the most bored is often combat. Combat should be exciting you should feel your heart pumping and be worried that your PC may die. And when combat is like that it is wonderful. But when it turns into a darn chess game with players taking forever to take their action while they figure out the best move, or you have rules arguing going on and on and on you can see the energy as the table start to dwindle. You see the players start fooling with their phones or making dice towers or in my roommate case drawing horses. </p><p></p><p>DMs need to be intune with their players and and when they see them just disengaging they did to have ways to fix it. If it is a boring combat wrap it up quickly , if the party is spinning their wheels give them some guidance. </p><p></p><p>DMs need to know their players they need to know that the tactical players need time to plan but balance it wit the need of the story tellers to get the story moving. If you can't then your bored out of their mind story teller or method actor is going to lose patience with how long the tactical guys are taking to get on with the plan and do something to force their hands. </p><p></p><p>It is usually not the system fault that boredom happens it is usually a people issue.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6571448, member: 9037"] I am seriously have an issue understand what you think on this. If I said went to see a SF movie and it was so boring would ask me well if you find this one SF movie why would go see another movie. 98% of the time the game is fun it why I have been playing for +30 years. But every so often the session just sucks big time. It could be that there is to much off topic talk, or we are spinning our wheels going nowhere. The pacing can be of. The DM may not be able to handle a party that is split up and some of us are left twiddling our thumbs for hours. Instead of being exciting combat is dull. Right of the top of my head I can think of two examples one in a Shadowrun game that I loved where the DM had myself and another player just sit at the table from 12 PM to 7PM and we didn't get to play once because he never got around to us. Another time myself and another player got stuck on the ship while the other players who access to magic went and explored underwater for the entire session. The place where I have felt the most bored is often combat. Combat should be exciting you should feel your heart pumping and be worried that your PC may die. And when combat is like that it is wonderful. But when it turns into a darn chess game with players taking forever to take their action while they figure out the best move, or you have rules arguing going on and on and on you can see the energy as the table start to dwindle. You see the players start fooling with their phones or making dice towers or in my roommate case drawing horses. DMs need to be intune with their players and and when they see them just disengaging they did to have ways to fix it. If it is a boring combat wrap it up quickly , if the party is spinning their wheels give them some guidance. DMs need to know their players they need to know that the tactical players need time to plan but balance it wit the need of the story tellers to get the story moving. If you can't then your bored out of their mind story teller or method actor is going to lose patience with how long the tactical guys are taking to get on with the plan and do something to force their hands. It is usually not the system fault that boredom happens it is usually a people issue. [/QUOTE]
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Would you change a monster's hit points mid-fight?
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