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General Tabletop Discussion
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Would you change a monster's hit points mid-fight?
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<blockquote data-quote="Blackbrrd" data-source="post: 6571617" data-attributes="member: 63962"><p>This is not at all what I am saying. What I am saying is that I am trying to let the PCs actions really affect the game, even if it's not going where I planned. It isn't about cheating, but letting the game have in-game consequences. </p><p></p><p>If I have messed up an encounter and haven't given good hints about the difficulty about it in advance, one way of fixing it would be to just say: "Hey guys, I messed up here, this encounter was completely off the chart due to my inexperience with this monster/new to the system/I wasn't thinking. What do you say, shall we just pretend this encounter never happened?". I think that's a better, more open approach than "secretly" fudging the dice. Mostly because I can tell when the DM is fudging and it sucks the thrill of combat right out of it.</p><p></p><p>I have played with a DM that after a random encounter where he killed my PC asked if I wanted to just treat it as my character just going down, not dying (due to one huge crit). I chose to let my character live, since it was totally random and really nobody's fault. The DM isn't throwing his arm up saying "I didn't cheat", but it isn't fudging either. I know that if my PC had done something stupid, or if I was seeking trouble, the DM would never have let me have the option to "not die".</p><p></p><p>Saying no to fudging isn't the same as the DM not having the chance to take responsibility for running a smooth, fun game. There is no conflict there.</p><p></p><p></p><p>Now, I have been playing/DM-ing since about 1990, so no, it isn't a "new generation" thing. It's people with a different opinion than yourself.</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 6571617, member: 63962"] This is not at all what I am saying. What I am saying is that I am trying to let the PCs actions really affect the game, even if it's not going where I planned. It isn't about cheating, but letting the game have in-game consequences. If I have messed up an encounter and haven't given good hints about the difficulty about it in advance, one way of fixing it would be to just say: "Hey guys, I messed up here, this encounter was completely off the chart due to my inexperience with this monster/new to the system/I wasn't thinking. What do you say, shall we just pretend this encounter never happened?". I think that's a better, more open approach than "secretly" fudging the dice. Mostly because I can tell when the DM is fudging and it sucks the thrill of combat right out of it. I have played with a DM that after a random encounter where he killed my PC asked if I wanted to just treat it as my character just going down, not dying (due to one huge crit). I chose to let my character live, since it was totally random and really nobody's fault. The DM isn't throwing his arm up saying "I didn't cheat", but it isn't fudging either. I know that if my PC had done something stupid, or if I was seeking trouble, the DM would never have let me have the option to "not die". Saying no to fudging isn't the same as the DM not having the chance to take responsibility for running a smooth, fun game. There is no conflict there. Now, I have been playing/DM-ing since about 1990, so no, it isn't a "new generation" thing. It's people with a different opinion than yourself. [/QUOTE]
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Would you change a monster's hit points mid-fight?
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