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General Tabletop Discussion
*Dungeons & Dragons
Would you change a monster's hit points mid-fight?
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<blockquote data-quote="ExploderWizard" data-source="post: 6571738" data-attributes="member: 66434"><p>You are correct that D&D is not a contest of the players vs. the DM. It is a contest of the players vs. their environment. The DM is the referee and not in competition with the players. D&D features two key roles to play; player and dungeon master. Only players can 'win' the game. In the case of a TPK the DM does not 'win' because there was never a competition with the players to begin with, but the players in this case DO lose and need to roll up new PCs to play again. </p><p></p><p>In case you were not aware, D&D is directly descended from tabletop wargaming. It is essentially a tabletop wargame in which players each command a unit of one. A lot of cool role playing grew out of this but the game is still very much a type of tabletop wargame. </p><p></p><p></p><p></p><p>Of course not. Legos and Play-doh are toys not games. They are simple objects to use as you please. </p><p></p><p></p><p></p><p>It is a game of make believe, but some people still play it as a GAME. A game has rules. The rules don't have to match what is in the published materials, they can be whatever the participants agree to use. Part of the DMs job is to mediate between the desires of the players and the application of the rules, and setting considerations. Without any rules and a social contract to use them, a DM isn't required. Players can just take turns telling the story of the adventure. </p><p></p><p></p><p></p><p>No. I started in 1980. It is prevalent in anyone who plays D&D primarily as a GAME. Stories are grown from events that transpire during play not something you focus on building DURING play. So fudging to move things in a desired direction because it better fits with the desired narrative is the antithesis of game play, unless of course telling a story is your object of play. A different animal completely than D&D was originally designed for.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6571738, member: 66434"] You are correct that D&D is not a contest of the players vs. the DM. It is a contest of the players vs. their environment. The DM is the referee and not in competition with the players. D&D features two key roles to play; player and dungeon master. Only players can 'win' the game. In the case of a TPK the DM does not 'win' because there was never a competition with the players to begin with, but the players in this case DO lose and need to roll up new PCs to play again. In case you were not aware, D&D is directly descended from tabletop wargaming. It is essentially a tabletop wargame in which players each command a unit of one. A lot of cool role playing grew out of this but the game is still very much a type of tabletop wargame. Of course not. Legos and Play-doh are toys not games. They are simple objects to use as you please. It is a game of make believe, but some people still play it as a GAME. A game has rules. The rules don't have to match what is in the published materials, they can be whatever the participants agree to use. Part of the DMs job is to mediate between the desires of the players and the application of the rules, and setting considerations. Without any rules and a social contract to use them, a DM isn't required. Players can just take turns telling the story of the adventure. No. I started in 1980. It is prevalent in anyone who plays D&D primarily as a GAME. Stories are grown from events that transpire during play not something you focus on building DURING play. So fudging to move things in a desired direction because it better fits with the desired narrative is the antithesis of game play, unless of course telling a story is your object of play. A different animal completely than D&D was originally designed for. [/QUOTE]
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Would you change a monster's hit points mid-fight?
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