Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Would you change a monster's hit points mid-fight?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LostSoul" data-source="post: 6572158" data-attributes="member: 386"><p>My point of view is that, if the system is delivering results that bore you out of your mind, the easiest thing to do is to change the system. With your example about the two natural 20s in a row, what if the DM said, "Ugh, this guy has something that will block that damage, but that's lame. How about we put in a house rule that, if the PCs roll two natural 20s in a row, you deal HP damage like normal but you get some other special effect - like blinding or otherwise maiming the target. In this case, how about this: your arrow knocks loose the brooch the dark elf is wearing and the arrow sinks deep into its flesh."</p><p></p><p>When we play 3E we have an unwritten house rule about initiative - if the stop-motion turn order makes no sense, you can take your actions simultaneously. e.g. If you're jousting you don't have one guy move half-way down the list and wait there for the other guy to charge at him and get an attack (or have one guy charge all the way down and hit the guy while he stands there, unmoving); you both take your turns at the same time and meet in the middle. We did this because we didn't like the results that the system was generating.</p><p></p><p></p><p></p><p>That was the sort of response I was looking for - the game is almost always fun, so there's really no need to change it.</p><p></p><p>The reason why I suggest changing the system instead of fudging on the fly was covered in a previous post:</p><p></p><p></p><p></p><p>Being bored would be one of those meta-game considerations. The DM would have to determine how many players are bored and how much and if it's worth fudging to fix that, which I don't think are easy decisions to make along with everything else a DM is dealing with; and you also create a perverse incentive: "When we're bored the DM ends fights quickly, so if I want a fight to end quickly I should look bored." As a player you don't know if you're going to have to use a limited resource (cast a spell, drink a potion, use a charge of a magic item) or if you should hang on to it because Alice and Bob are making dice towers and doodling.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 6572158, member: 386"] My point of view is that, if the system is delivering results that bore you out of your mind, the easiest thing to do is to change the system. With your example about the two natural 20s in a row, what if the DM said, "Ugh, this guy has something that will block that damage, but that's lame. How about we put in a house rule that, if the PCs roll two natural 20s in a row, you deal HP damage like normal but you get some other special effect - like blinding or otherwise maiming the target. In this case, how about this: your arrow knocks loose the brooch the dark elf is wearing and the arrow sinks deep into its flesh." When we play 3E we have an unwritten house rule about initiative - if the stop-motion turn order makes no sense, you can take your actions simultaneously. e.g. If you're jousting you don't have one guy move half-way down the list and wait there for the other guy to charge at him and get an attack (or have one guy charge all the way down and hit the guy while he stands there, unmoving); you both take your turns at the same time and meet in the middle. We did this because we didn't like the results that the system was generating. That was the sort of response I was looking for - the game is almost always fun, so there's really no need to change it. The reason why I suggest changing the system instead of fudging on the fly was covered in a previous post: Being bored would be one of those meta-game considerations. The DM would have to determine how many players are bored and how much and if it's worth fudging to fix that, which I don't think are easy decisions to make along with everything else a DM is dealing with; and you also create a perverse incentive: "When we're bored the DM ends fights quickly, so if I want a fight to end quickly I should look bored." As a player you don't know if you're going to have to use a limited resource (cast a spell, drink a potion, use a charge of a magic item) or if you should hang on to it because Alice and Bob are making dice towers and doodling. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Would you change a monster's hit points mid-fight?
Top