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General Tabletop Discussion
*Dungeons & Dragons
Would you change a monster's hit points mid-fight?
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<blockquote data-quote="Tony Vargas" data-source="post: 6572617" data-attributes="member: 996"><p>That's a very old-school vision of the DM, going right back to the origins of the game in...</p><p></p><p> :ding!:</p><p></p><p>Exactly. The referee in a wargame, when you had one, was there to moderate between two opposing players. Early on DMs were often called 'referees,' or 'judges' (as in 'Judge's Guild'). But, the DM's function is different. All the players are potentially cooperating rather than being in direct competition. The opposing 'forces' are thus controlled by the DM/referee, which would not have been the case in a traditional wargame.</p><p></p><p> It's an RPG now, has been for a long time, but it's are still very clearly in wargaming, yes. </p><p></p><p> And that makes three of us in this thread. I'd say 'it was a great year,' but I'd be lying. At least the 70s were over. </p><p></p><p> If you can say something is the "antithesis of something else, unless..." I'm guessing antithesis was the wrong word. I guess I do see building narrative as part of the object of play, along with RP opportunities, and the tactical side. All parts of the game. In a game where the DM is openly free to change the rules, even overrule them on the fly, fudging the result of a die roll or tweaking a stat are just special cases of that general freedom. That's arguably the kind of game 1e was, and it's certainly the kind of game 5e presents itself as.</p><p></p><p> Unless you're fudging for greater realism or better simulation, of course. </p><p></p><p>Whether you're fudging a die roll or changing a rule, you're adapting the game to whatever you're trying to get out of it, because it's not delivering. Every RPG is a fixer-upper in that sense, some just need more work, or are more up-front about it in the listing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6572617, member: 996"] That's a very old-school vision of the DM, going right back to the origins of the game in... :ding!: Exactly. The referee in a wargame, when you had one, was there to moderate between two opposing players. Early on DMs were often called 'referees,' or 'judges' (as in 'Judge's Guild'). But, the DM's function is different. All the players are potentially cooperating rather than being in direct competition. The opposing 'forces' are thus controlled by the DM/referee, which would not have been the case in a traditional wargame. It's an RPG now, has been for a long time, but it's are still very clearly in wargaming, yes. And that makes three of us in this thread. I'd say 'it was a great year,' but I'd be lying. At least the 70s were over. If you can say something is the "antithesis of something else, unless..." I'm guessing antithesis was the wrong word. I guess I do see building narrative as part of the object of play, along with RP opportunities, and the tactical side. All parts of the game. In a game where the DM is openly free to change the rules, even overrule them on the fly, fudging the result of a die roll or tweaking a stat are just special cases of that general freedom. That's arguably the kind of game 1e was, and it's certainly the kind of game 5e presents itself as. Unless you're fudging for greater realism or better simulation, of course. Whether you're fudging a die roll or changing a rule, you're adapting the game to whatever you're trying to get out of it, because it's not delivering. Every RPG is a fixer-upper in that sense, some just need more work, or are more up-front about it in the listing. ;) [/QUOTE]
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Would you change a monster's hit points mid-fight?
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