Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Would you change a monster's hit points mid-fight?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="77IM" data-source="post: 6572896" data-attributes="member: 12377"><p>Is it arbitrary, and are the players unaware of it?</p><p></p><p>I think what's missing in this discussion is the idea of WHY the hit points are set to a particular value. When you put a monster into the game world with X hit points, why didn't you give him X+10 hit points or X-2 hit points? What was the criteria upon which you based X? (And don't just say "hit dice, Con mod, and size" because that begs the question; it makes me turn around and say, "Why didn't you give it more hit dice or higher Con mod? Why is that mage a 5th-level caster with 5 HD and not a 6th-level caster with 6 HD?") Some criteria I've seen include: how many hit points would make this monster an appropriate challenge; how many hit points does this monster need to fulfill its role in the story; how many hit points make sense for this monster to have in the game world; and I'm sure there are many other ways to do it.</p><p></p><p>Whatever criteria you use for assigning hit points, THAT should not change mid-fight. If, according to your criteria, you just made a mistake and got the HP value <em>wrong</em>, then adjust it on-the-fly, like you would fix any other mistake. Tell the players you're doing it, or not, depending on their preferences and expectations and your table's social contract. But it strikes me as weird to think that once a hit point figure is decided upon, it is written in stone and can never be changed mid-play, even if it turns out to be incorrect.</p></blockquote><p></p>
[QUOTE="77IM, post: 6572896, member: 12377"] Is it arbitrary, and are the players unaware of it? I think what's missing in this discussion is the idea of WHY the hit points are set to a particular value. When you put a monster into the game world with X hit points, why didn't you give him X+10 hit points or X-2 hit points? What was the criteria upon which you based X? (And don't just say "hit dice, Con mod, and size" because that begs the question; it makes me turn around and say, "Why didn't you give it more hit dice or higher Con mod? Why is that mage a 5th-level caster with 5 HD and not a 6th-level caster with 6 HD?") Some criteria I've seen include: how many hit points would make this monster an appropriate challenge; how many hit points does this monster need to fulfill its role in the story; how many hit points make sense for this monster to have in the game world; and I'm sure there are many other ways to do it. Whatever criteria you use for assigning hit points, THAT should not change mid-fight. If, according to your criteria, you just made a mistake and got the HP value [i]wrong[/i], then adjust it on-the-fly, like you would fix any other mistake. Tell the players you're doing it, or not, depending on their preferences and expectations and your table's social contract. But it strikes me as weird to think that once a hit point figure is decided upon, it is written in stone and can never be changed mid-play, even if it turns out to be incorrect. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Would you change a monster's hit points mid-fight?
Top