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General Tabletop Discussion
*Dungeons & Dragons
Would you change a monster's hit points mid-fight?
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<blockquote data-quote="ExploderWizard" data-source="post: 6572966" data-attributes="member: 66434"><p>Fudging and creating content on the fly are different things. Spontaneous creation of NPCs or even entire areas when the PCs wander off the edge of the map is simply world building done on the fly. Changing the results of die rolls to suit a desired outcome isn't creating any content, its simply an erosion of the integrity of the game.</p><p></p><p>From my perspective, the game is much more interesting if both the players and the DM discover the results of play together. Unexpected decisions made by the players combined with the randomness of a die roll make the experience less predictable and thus more interesting. </p><p></p><p>By this I don't mean that every detail is random. It would be hard to maintain a consistent world in those circumstances. My point is that when the dice <em>are</em> used to determine something, I like to abide by the result. The whole point of dice is that the result is random and can take the game in unexpected directions. Disregarding results you do not like means that the dice shouldn't have been rolled in the first place. The stakes and the odds on many rolls, can be determined beforehand. If there is a consequence that you cannot bear as a result of a die roll then don't include it.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6572966, member: 66434"] Fudging and creating content on the fly are different things. Spontaneous creation of NPCs or even entire areas when the PCs wander off the edge of the map is simply world building done on the fly. Changing the results of die rolls to suit a desired outcome isn't creating any content, its simply an erosion of the integrity of the game. From my perspective, the game is much more interesting if both the players and the DM discover the results of play together. Unexpected decisions made by the players combined with the randomness of a die roll make the experience less predictable and thus more interesting. By this I don't mean that every detail is random. It would be hard to maintain a consistent world in those circumstances. My point is that when the dice [I]are[/I] used to determine something, I like to abide by the result. The whole point of dice is that the result is random and can take the game in unexpected directions. Disregarding results you do not like means that the dice shouldn't have been rolled in the first place. The stakes and the odds on many rolls, can be determined beforehand. If there is a consequence that you cannot bear as a result of a die roll then don't include it. [/QUOTE]
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Would you change a monster's hit points mid-fight?
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