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General Tabletop Discussion
*Dungeons & Dragons
Would you change a monster's hit points mid-fight?
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<blockquote data-quote="DEFCON 1" data-source="post: 6573895" data-attributes="member: 7006"><p>We certainly could just ignore HP altogether. Many of us in the "story usually trumps mechanics" camp could probably improvise D&D combat to the point where that was possible. We could also play a game like Fiasco where that kind of thing is a part of gameplay (deciding via shared agreement when things "fall down".)</p><p></p><p>Why do we NOT do that all the time then?</p><p></p><p>Because it isn't necessary to. We have HP in the game specifically so that we don't HAVE to make group decisions and agreements on when things should "fall down" all the time. We certainly COULD if we wanted to... but that's an extra layer in the roleplaying that is not always necessary to make the story we are telling fun. And fortunately, D&D has created rules to use that make that group agreement into a GAME for us to play while we come to a consensus on when things "fall down".</p><p></p><p>That's the glory of RPGs. We don't NEED any rules to create our stories... but they are usually fun to use in conjunction with it.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6573895, member: 7006"] We certainly could just ignore HP altogether. Many of us in the "story usually trumps mechanics" camp could probably improvise D&D combat to the point where that was possible. We could also play a game like Fiasco where that kind of thing is a part of gameplay (deciding via shared agreement when things "fall down".) Why do we NOT do that all the time then? Because it isn't necessary to. We have HP in the game specifically so that we don't HAVE to make group decisions and agreements on when things should "fall down" all the time. We certainly COULD if we wanted to... but that's an extra layer in the roleplaying that is not always necessary to make the story we are telling fun. And fortunately, D&D has created rules to use that make that group agreement into a GAME for us to play while we come to a consensus on when things "fall down". That's the glory of RPGs. We don't NEED any rules to create our stories... but they are usually fun to use in conjunction with it. [/QUOTE]
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Would you change a monster's hit points mid-fight?
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