Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Would you change a monster's hit points mid-fight?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Derren" data-source="post: 6577018" data-attributes="member: 2518"><p>Why do you think that not railroading players automatically means an adversarial "DM vs. Player" relationship?</p><p></p><p>I do have a lot of respect for my players and that respect includes letting them shape the story of their characters and not forcing them onto a story I want to tell by various means, including changing the HP of monsters mid game to get the outcome I want or to make specific events ("they are killing it too fast. Lets double its HP so it can get off its cool moves...") happen.</p><p></p><p>If you only derive enjoyment from letting players run along a story you created you should really ask yourself if you even need a rules system or if rules just get in the way of controlling the story, so much that you have to bend or break them if they do not lead to the result you want.</p><p>And what do think your players would say if you would be honest and told them "It doesn't really matter how good your characters are in combat as I will modify every encounter until it gets the result I need to tell my story. Most of the time that means ensuring that you defeat the enemy, but sometimes I make sure you lose when I think it enhances it"?</p></blockquote><p></p>
[QUOTE="Derren, post: 6577018, member: 2518"] Why do you think that not railroading players automatically means an adversarial "DM vs. Player" relationship? I do have a lot of respect for my players and that respect includes letting them shape the story of their characters and not forcing them onto a story I want to tell by various means, including changing the HP of monsters mid game to get the outcome I want or to make specific events ("they are killing it too fast. Lets double its HP so it can get off its cool moves...") happen. If you only derive enjoyment from letting players run along a story you created you should really ask yourself if you even need a rules system or if rules just get in the way of controlling the story, so much that you have to bend or break them if they do not lead to the result you want. And what do think your players would say if you would be honest and told them "It doesn't really matter how good your characters are in combat as I will modify every encounter until it gets the result I need to tell my story. Most of the time that means ensuring that you defeat the enemy, but sometimes I make sure you lose when I think it enhances it"? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Would you change a monster's hit points mid-fight?
Top