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General Tabletop Discussion
*Dungeons & Dragons
Would you change a monster's hit points mid-fight?
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<blockquote data-quote="Celtavian" data-source="post: 6577543" data-attributes="member: 5834"><p>Games tend to bore me. I can only play video games or any game for so long before I become bored. RPG games tend to be a bunch of numbers and fiddly bits that attempt to create some semblance of balance that some find fun. The only appeal RPGs ever had was developing a character and being part of a story with everything that entails. </p><p></p><p>I've been playing for years. I have found few DMs that do story games well. It's not surprising that isn't the standard. Most folks run things "by the numbers" as I call it. Very little engaging role-play. Not much added politics or non-combat elements that are interesting, especially a lack of romance or friendship development that ties a character to a world. I add all those elements. It's fun to see how a person will react when having to play a character that an entire town including children look to for protection. You get some odd reactions when you force that element to be played out and some character investment when they are successful. </p><p></p><p>The key to a good story game is getting the individual to feel like he is in a given situation.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6577543, member: 5834"] Games tend to bore me. I can only play video games or any game for so long before I become bored. RPG games tend to be a bunch of numbers and fiddly bits that attempt to create some semblance of balance that some find fun. The only appeal RPGs ever had was developing a character and being part of a story with everything that entails. I've been playing for years. I have found few DMs that do story games well. It's not surprising that isn't the standard. Most folks run things "by the numbers" as I call it. Very little engaging role-play. Not much added politics or non-combat elements that are interesting, especially a lack of romance or friendship development that ties a character to a world. I add all those elements. It's fun to see how a person will react when having to play a character that an entire town including children look to for protection. You get some odd reactions when you force that element to be played out and some character investment when they are successful. The key to a good story game is getting the individual to feel like he is in a given situation. [/QUOTE]
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Community
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Would you change a monster's hit points mid-fight?
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