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Community
General Tabletop Discussion
*Dungeons & Dragons
Would you change a monster's hit points mid-fight?
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<blockquote data-quote="Flexor the Mighty!" data-source="post: 6577704" data-attributes="member: 1013"><p>Nobody in my group is really into that. People role play as in "well my PC wouldn't do that since he's LG, etc" but its not like we are trying to get a theater troupe together, and we will have sessions where there isn't much combat, but we aren't playing to examine ethical situations or things like that, exploration of ancient tombs with loot and glory is what we are into. Everyone got into RPG in the late 70's early 80's and we enjoy the game for its gaminess. If I tried to get a narrative type game going I'd probably be asked if we need to wear puffy shirts and talk in funny voices. Different strokes. </p><p></p><p>As for the DM angle, if I was adjusting things behind the screen to keep the players on a path I want them to be on rather than adapting to what they are doing, even if its killing the big bad in the first encounter when he is "supposed to be" a reoccurring foe, I feel like I've cheated the players of their rightful victory and ruined the game to be honest. They aren't there to stick to my story ideas, my scenario idea or module is just a springboard for what they want to do. Sometimes they come up with a plan that just totally throws off what I thought was going to happen and I just have to handle it on the fly. Granted I have limits, if they want to play a CE campaign I'd decline, and if they wanted to play a type of campaign that differed enough from what I like I'd just decline to run the game. But I'm pretty much the main DM and they seem to like playing in my games.</p></blockquote><p></p>
[QUOTE="Flexor the Mighty!, post: 6577704, member: 1013"] Nobody in my group is really into that. People role play as in "well my PC wouldn't do that since he's LG, etc" but its not like we are trying to get a theater troupe together, and we will have sessions where there isn't much combat, but we aren't playing to examine ethical situations or things like that, exploration of ancient tombs with loot and glory is what we are into. Everyone got into RPG in the late 70's early 80's and we enjoy the game for its gaminess. If I tried to get a narrative type game going I'd probably be asked if we need to wear puffy shirts and talk in funny voices. Different strokes. As for the DM angle, if I was adjusting things behind the screen to keep the players on a path I want them to be on rather than adapting to what they are doing, even if its killing the big bad in the first encounter when he is "supposed to be" a reoccurring foe, I feel like I've cheated the players of their rightful victory and ruined the game to be honest. They aren't there to stick to my story ideas, my scenario idea or module is just a springboard for what they want to do. Sometimes they come up with a plan that just totally throws off what I thought was going to happen and I just have to handle it on the fly. Granted I have limits, if they want to play a CE campaign I'd decline, and if they wanted to play a type of campaign that differed enough from what I like I'd just decline to run the game. But I'm pretty much the main DM and they seem to like playing in my games. [/QUOTE]
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Community
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Would you change a monster's hit points mid-fight?
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