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General Tabletop Discussion
*Dungeons & Dragons
Would you change a monster's hit points mid-fight?
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<blockquote data-quote="SirAntoine" data-source="post: 6582145" data-attributes="member: 6731904"><p>Those aren't the rules, but you based your opinion on them so I'll explain. It's just your play-style and preference to not fudge anything. The rules actually say first that the DM should change any rule he wants to, or discard any. I've heard it called Rule 0. The rules do not instruct the DM not to modify hit points or otherwise "fudge" anything. That wouldn't even rise to the level of changing a rule. The DM who fudges is doing that short of implementing a rule change, because the rules were imperfect in the situations. That is for the DM to decide, just as it is up to him to decide which rules to use at all, and what goes into the adventure.</p><p></p><p>What you're shooting for is being able to face the monsters your PC encounters, according to the rules you know. But you weren't there for the DM's evaluation of all the rules. The monsters he presents can be modified however he wants. That is just part of the rules. What you want is an extra agreement with the DM, where he or she will limit their parameters. If, and I repeat, if, the DM wants to do this, you have a winner. But the DM is not cheating or being dishonest by choosing to deviate from these expectations, which themselves are just as arbitrary as the most broad rule changes would be. You, however, are feeling "cheated out of" your chance to face the monsters "with all they get by the book's rules without changes".</p><p></p><p>The DM you would walk out on, could deliberately fudge things in preference to rolls or averages for a wide variety of reasons, not the least of which could be to refine his own work. You may prefer the DM to just run an encounter as he built it, as you say, but others prefer to make sure the game is always great.</p><p></p><p>The DM sets all of the parameters during any encounter or adventure. If he is trying to strictly run a pre-published module, that will narrow his flexibility down a lot, but even then, unless tournament rules are agreed upon, rule changes are within his prerogative. I have run tournaments, and then there is a special case where players at different tables want the same chances of success. The DM is usually instructed to go by the dice, and by the book according to accepted specifications. Any house rules or modifications would need to be agreed upon by all of the other DM's.</p></blockquote><p></p>
[QUOTE="SirAntoine, post: 6582145, member: 6731904"] Those aren't the rules, but you based your opinion on them so I'll explain. It's just your play-style and preference to not fudge anything. The rules actually say first that the DM should change any rule he wants to, or discard any. I've heard it called Rule 0. The rules do not instruct the DM not to modify hit points or otherwise "fudge" anything. That wouldn't even rise to the level of changing a rule. The DM who fudges is doing that short of implementing a rule change, because the rules were imperfect in the situations. That is for the DM to decide, just as it is up to him to decide which rules to use at all, and what goes into the adventure. What you're shooting for is being able to face the monsters your PC encounters, according to the rules you know. But you weren't there for the DM's evaluation of all the rules. The monsters he presents can be modified however he wants. That is just part of the rules. What you want is an extra agreement with the DM, where he or she will limit their parameters. If, and I repeat, if, the DM wants to do this, you have a winner. But the DM is not cheating or being dishonest by choosing to deviate from these expectations, which themselves are just as arbitrary as the most broad rule changes would be. You, however, are feeling "cheated out of" your chance to face the monsters "with all they get by the book's rules without changes". The DM you would walk out on, could deliberately fudge things in preference to rolls or averages for a wide variety of reasons, not the least of which could be to refine his own work. You may prefer the DM to just run an encounter as he built it, as you say, but others prefer to make sure the game is always great. The DM sets all of the parameters during any encounter or adventure. If he is trying to strictly run a pre-published module, that will narrow his flexibility down a lot, but even then, unless tournament rules are agreed upon, rule changes are within his prerogative. I have run tournaments, and then there is a special case where players at different tables want the same chances of success. The DM is usually instructed to go by the dice, and by the book according to accepted specifications. Any house rules or modifications would need to be agreed upon by all of the other DM's. [/QUOTE]
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Would you change a monster's hit points mid-fight?
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