Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Would you change a monster's hit points mid-fight?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6590090" data-attributes="member: 42582"><p>Here I am going to disagree with EW (not in a way that will surprise him, I don't think).</p><p></p><p>If the players have come to the table with the expectation of having <em>the GM</em> tell them a story, then GM fudging "for the benefit of the story" may be all well-and-good. This is White Wolf's "golden rule" from their 90s so-called "story teller" games.</p><p></p><p>If the players have come to the table with the expectation of <em>playing the game</em>, including making their choices and using their resources, <em>in order to see what story results</em>, then GM fudging is a unilateral assertion of authority that the players haven't agreed to. For instance, if the players choose to fight rather than to negotiate, or surrrender, or run away, then they have chosen to stake their PCs physical wellbeing against whatever good outcome they think will result from the fight. <em>That's the starting point for the story</em>. GM fudging is unauthorised authorship.</p><p></p><p>From my perspective, if the players didn't want to stake their PCs' physical wellbeing, they shouldn't have fought. And if the GM is constantly putting forward situations where the players don't have any emotional response and so don't deliberately care about what they are staking (eg filler combats) then the GM need to write better encounters!</p><p></p><p>Not everyone plays this way. But some do, and for us - just as much as for a Gygaxian like ExploderWizard - fudging action resolution is not a useful tool.</p><p></p><p>It's overt. Which is one difference, and perhaps the most important.</p><p></p><p>Some games also have a rule along the lines of "say yes or roll the dice". 5e can be played as such a game: p 58 of the Basic PDF says "The DM calls for an ability check when a character or monster attempts an action (other than an attack) that has a chance of failure." Nothing stops the GM from deciding that considerations of dramatic pacing, fairness etc can be one factor in determining whether or not there is a chance of failure.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6590090, member: 42582"] Here I am going to disagree with EW (not in a way that will surprise him, I don't think). If the players have come to the table with the expectation of having [I]the GM[/I] tell them a story, then GM fudging "for the benefit of the story" may be all well-and-good. This is White Wolf's "golden rule" from their 90s so-called "story teller" games. If the players have come to the table with the expectation of [I]playing the game[/I], including making their choices and using their resources, [I]in order to see what story results[/I], then GM fudging is a unilateral assertion of authority that the players haven't agreed to. For instance, if the players choose to fight rather than to negotiate, or surrrender, or run away, then they have chosen to stake their PCs physical wellbeing against whatever good outcome they think will result from the fight. [I]That's the starting point for the story[/I]. GM fudging is unauthorised authorship. From my perspective, if the players didn't want to stake their PCs' physical wellbeing, they shouldn't have fought. And if the GM is constantly putting forward situations where the players don't have any emotional response and so don't deliberately care about what they are staking (eg filler combats) then the GM need to write better encounters! Not everyone plays this way. But some do, and for us - just as much as for a Gygaxian like ExploderWizard - fudging action resolution is not a useful tool. It's overt. Which is one difference, and perhaps the most important. Some games also have a rule along the lines of "say yes or roll the dice". 5e can be played as such a game: p 58 of the Basic PDF says "The DM calls for an ability check when a character or monster attempts an action (other than an attack) that has a chance of failure." Nothing stops the GM from deciding that considerations of dramatic pacing, fairness etc can be one factor in determining whether or not there is a chance of failure. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Would you change a monster's hit points mid-fight?
Top