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General Tabletop Discussion
*Dungeons & Dragons
Would you change a monster's hit points mid-fight?
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<blockquote data-quote="KarinsDad" data-source="post: 6592288" data-attributes="member: 2011"><p>What tragedies are those? A PC dying? A TPK?</p><p></p><p>What exactly is so terrible that it requires the DM to modify die rolls (or hit points) on the fly?</p><p></p><p>How exactly is an easy encounter boring?</p><p></p><p>Why is "bad things happen during good play" considered not fun?</p><p></p><p></p><p>Personally, I find the challenge of the vagaries of the dice turning a well played situation into one harmful or antithetical for the PCs to be even greater fun. I just did not come up with a good roleplaying idea, but I had to overcome lousy dice rolls as well to make it work (or maybe it didn't work). Those are awesome situations and not ones where the DM thought that I did great, so he rewarded me for it regardless of the dice. The campaign world feels real when great ideas do not automatically work out.</p><p></p><p></p><p>And I find it a bit arrogant when the DM's view of what is fun is the direction that the game goes. Sure the DM creates the scenario, but if it doesn't go in what he considers a "fun direction", he messes with it?</p><p></p><p></p><p>Fudging to me has always been a situation of discomfort. As a player, I just don't feel like the DM is being impartial when he fudges. One of the trust elements for me with a DM is that he be impartial. He doesn't reward Fred his best friend more than anyone else, he doesn't give the best magic items out to Barney. He should adjudicate the game, not choreograph it.</p><p></p><p>And trust me, DMs are rarely expert poker players. They have tells and often cannot bluff as well as they think they can. Players often know when a DM is fudging. And a fudging DM seems to be shouting "this is my game" as opposed to "this is our game". The DM has a lot of force effect that he can enter into a game (he creates it after all), but that force should not be used directly. It should be used impartially and indirectly. He shouldn't intervene. Let what happens, happen. He might be surprised at what new fun things happen because of the long term cause and effect.</p><p></p><p>Again, there are times when a DM is forced to modify things on the fly. He didn't expect that the game would go in a certain direction and has to compensate. But dice rolls (or hit points) really isn't one of the things he should mess with on the fly.</p><p></p><p></p><p>Granted, you have a social contract with your players that this is allowed and even expected and that's cool for your game. I just wouldn't play in that game because it's outside the bounds of my trust/fairness expectations.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6592288, member: 2011"] What tragedies are those? A PC dying? A TPK? What exactly is so terrible that it requires the DM to modify die rolls (or hit points) on the fly? How exactly is an easy encounter boring? Why is "bad things happen during good play" considered not fun? Personally, I find the challenge of the vagaries of the dice turning a well played situation into one harmful or antithetical for the PCs to be even greater fun. I just did not come up with a good roleplaying idea, but I had to overcome lousy dice rolls as well to make it work (or maybe it didn't work). Those are awesome situations and not ones where the DM thought that I did great, so he rewarded me for it regardless of the dice. The campaign world feels real when great ideas do not automatically work out. And I find it a bit arrogant when the DM's view of what is fun is the direction that the game goes. Sure the DM creates the scenario, but if it doesn't go in what he considers a "fun direction", he messes with it? Fudging to me has always been a situation of discomfort. As a player, I just don't feel like the DM is being impartial when he fudges. One of the trust elements for me with a DM is that he be impartial. He doesn't reward Fred his best friend more than anyone else, he doesn't give the best magic items out to Barney. He should adjudicate the game, not choreograph it. And trust me, DMs are rarely expert poker players. They have tells and often cannot bluff as well as they think they can. Players often know when a DM is fudging. And a fudging DM seems to be shouting "this is my game" as opposed to "this is our game". The DM has a lot of force effect that he can enter into a game (he creates it after all), but that force should not be used directly. It should be used impartially and indirectly. He shouldn't intervene. Let what happens, happen. He might be surprised at what new fun things happen because of the long term cause and effect. Again, there are times when a DM is forced to modify things on the fly. He didn't expect that the game would go in a certain direction and has to compensate. But dice rolls (or hit points) really isn't one of the things he should mess with on the fly. Granted, you have a social contract with your players that this is allowed and even expected and that's cool for your game. I just wouldn't play in that game because it's outside the bounds of my trust/fairness expectations. [/QUOTE]
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Would you change a monster's hit points mid-fight?
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