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General Tabletop Discussion
*Dungeons & Dragons
Would you change a monster's hit points mid-fight?
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<blockquote data-quote="ExploderWizard" data-source="post: 6592550" data-attributes="member: 66434"><p>A situation totally engineered by the DM implies that the players have no say in the situations they are thrust into and must simply jump when the DM presents a hoop. Some may even find that fun and good for them. </p><p></p><p>The authenticity of the experience takes a back seat to treating people with respect. There is no wrong way to play the game if enjoyment abounds but there IS a wrong way to treat people. </p><p></p><p></p><p></p><p>Quite right a cooperative venture. If the DM and the players all agree on how they play no one's time is wasted and there is harmony. </p><p></p><p>A player's tolerance wouldn't be an issue if he/she was playing in a game that ran as advertised. If the DM pitched a game to prospective players, one of daring swashbuckling adventure, with fencing, fighting, chases, escapes,..true love... and then proceeded to run several consecutive sessions without action, and only political intrigue and dialogue, would you say that the players would have a right to ask "where are the sports?" </p><p></p><p></p><p></p><p></p><p></p><p>I have already explained why I roll random encounters behind the screen, the same is true of reaction and morale, and other misc. rolls which would give the players meta knowledge. </p><p></p><p>Combat rolls, including all attacks & damage, saving throws, etc. are rolled in the open. Meta knowledge gained from THESE rolls is communicated on purpose. "Um, dude he hit you on a 6, we better think about retreating."</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6592550, member: 66434"] A situation totally engineered by the DM implies that the players have no say in the situations they are thrust into and must simply jump when the DM presents a hoop. Some may even find that fun and good for them. The authenticity of the experience takes a back seat to treating people with respect. There is no wrong way to play the game if enjoyment abounds but there IS a wrong way to treat people. Quite right a cooperative venture. If the DM and the players all agree on how they play no one's time is wasted and there is harmony. A player's tolerance wouldn't be an issue if he/she was playing in a game that ran as advertised. If the DM pitched a game to prospective players, one of daring swashbuckling adventure, with fencing, fighting, chases, escapes,..true love... and then proceeded to run several consecutive sessions without action, and only political intrigue and dialogue, would you say that the players would have a right to ask "where are the sports?" I have already explained why I roll random encounters behind the screen, the same is true of reaction and morale, and other misc. rolls which would give the players meta knowledge. Combat rolls, including all attacks & damage, saving throws, etc. are rolled in the open. Meta knowledge gained from THESE rolls is communicated on purpose. "Um, dude he hit you on a 6, we better think about retreating." [/QUOTE]
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Community
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Would you change a monster's hit points mid-fight?
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