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General Tabletop Discussion
*Dungeons & Dragons
Would you change a monster's hit points mid-fight?
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<blockquote data-quote="EzekielRaiden" data-source="post: 6593758" data-attributes="member: 6790260"><p>Well, multiple people have specifically said that you *should* do it, perhaps even frequently, and conceal that you are doing it, and tell the players you <em>don't</em> do it if you are asked about it. So...it may not be <em>your</em> position, but it's definitely *a* position that's been held in this thread.</p><p></p><p></p><p></p><p>Then, as I have seen <em>several</em> other people say, and as I have myself said: awesome, you have your group's buy-in, and that is all that matters. But, as I've said before--if I joined your group, ignorant of this occurring, and later found out about it, I'd be upset, and I think justifiably so. If the rest of the group already had explicit buy-in, then doing something about it is in my court, certainly. But if it was never stated--so I *couldn't* have known and thus couldn't have done something about it earlier--then I'd say it's in your court for being not clear about your DMing methods, especially on a contentious issue like this one.</p><p></p><p></p><p></p><p>Well, uh...as others have said, I'm not really sure why, if the negative result is expressly not wanted, you should even <em>consider</em> rolling. Like, what actually IS the difference between "I rolled...it's a bad roll...I'm going to ignore it and say it's a good roll" and "I'm not going to roll, I'm just going to say it's a good/neutral/nuanced result."? Because both of them result in the same thing--the DM declaring a result--but the former gives a distinctly false impression (that is, the impression that it COULD have gone badly).</p><p></p><p>If you feel a need to codify this, just think of it as: "good play is a +30 to the roll." Then it (almost surely) doesn't matter what you roll anyway; it'll end up "right." Admittedly, this doesn't quite cover situations like "I have rolled four consecutive crits," but such situations should be vanishingly rare in actual play (0.05^4 = 1 in 160,000 rolls).</p><p></p><p></p><p></p><p>I <em>believe</em> we have. The issues I have are (1) people saying *every* DM *should* use it, (2) that there's never ever in a million billion trillion years even the slightest thing wrong with it, and (3) that it is not dishonest to do it <em>and then conceal it</em> (especially from a group that would be upset by it).</p><p></p><p>You Game Your Way. Just don't try to sell it as a method that <em>everyone</em> SHOULD use (a normative statement), nor as something completely free of contextual problems or that can be used without group buy-in. Note: I am not saying you in particular are saying this, but it <em>has</em> been said more than once in the thread.</p><p></p><p></p><p></p><p>I see a distinct difference between "I am not telling you everything, in order to preserve a sense of mystery, suspense, or surprise" and "I am going to actively modify the facts of the world and the consequences of actions (and--for many posters in this thread--then deny doing so when asked)."</p><p></p><p>The example that comes to mind to illustrate it is, again, a blackjack dealer. If people knew the exact order of upcoming cards, there wouldn't really be a "game" anymore. But there is a clear difference between "don't show all the cards" and "modify the deck (often: whenever and however the dealer wants) to control who wins and who loses." In a very real sense, for me, blackjack of this kind would cease to be a game as well; I'm instead playing "hope your dealer favors you more than she challenges you."</p><p></p><p>Converting this back to D&D, a DM who explicitly spells out the function of every NPC, plot element, monster, trap, etc. is doing something I wouldn't appreciate--removing most of the appeal of the game, in fact. But hat "better story" means is <em>entirely</em> in the eye of the beholder and <em>probably</em> going to have different interpretations from literally every person at the table. So a DM who fudges--particularly one who fudges regularly--is acting basically on whim. It may be relatively "principled" whim (that is, it may not be <em>totally</em> random), but it's still the things that strike the DM's fancy. The game becomes, to some extent, "the DM giveth, and the DM taketh away"; the things that do/don't happen--good or bad--are due to whether the DM decided to interfere, and not whatever the players+world would have produced.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6593758, member: 6790260"] Well, multiple people have specifically said that you *should* do it, perhaps even frequently, and conceal that you are doing it, and tell the players you [I]don't[/I] do it if you are asked about it. So...it may not be [I]your[/I] position, but it's definitely *a* position that's been held in this thread. Then, as I have seen [I]several[/I] other people say, and as I have myself said: awesome, you have your group's buy-in, and that is all that matters. But, as I've said before--if I joined your group, ignorant of this occurring, and later found out about it, I'd be upset, and I think justifiably so. If the rest of the group already had explicit buy-in, then doing something about it is in my court, certainly. But if it was never stated--so I *couldn't* have known and thus couldn't have done something about it earlier--then I'd say it's in your court for being not clear about your DMing methods, especially on a contentious issue like this one. Well, uh...as others have said, I'm not really sure why, if the negative result is expressly not wanted, you should even [I]consider[/I] rolling. Like, what actually IS the difference between "I rolled...it's a bad roll...I'm going to ignore it and say it's a good roll" and "I'm not going to roll, I'm just going to say it's a good/neutral/nuanced result."? Because both of them result in the same thing--the DM declaring a result--but the former gives a distinctly false impression (that is, the impression that it COULD have gone badly). If you feel a need to codify this, just think of it as: "good play is a +30 to the roll." Then it (almost surely) doesn't matter what you roll anyway; it'll end up "right." Admittedly, this doesn't quite cover situations like "I have rolled four consecutive crits," but such situations should be vanishingly rare in actual play (0.05^4 = 1 in 160,000 rolls). I [I]believe[/I] we have. The issues I have are (1) people saying *every* DM *should* use it, (2) that there's never ever in a million billion trillion years even the slightest thing wrong with it, and (3) that it is not dishonest to do it [I]and then conceal it[/I] (especially from a group that would be upset by it). You Game Your Way. Just don't try to sell it as a method that [I]everyone[/I] SHOULD use (a normative statement), nor as something completely free of contextual problems or that can be used without group buy-in. Note: I am not saying you in particular are saying this, but it [I]has[/I] been said more than once in the thread. I see a distinct difference between "I am not telling you everything, in order to preserve a sense of mystery, suspense, or surprise" and "I am going to actively modify the facts of the world and the consequences of actions (and--for many posters in this thread--then deny doing so when asked)." The example that comes to mind to illustrate it is, again, a blackjack dealer. If people knew the exact order of upcoming cards, there wouldn't really be a "game" anymore. But there is a clear difference between "don't show all the cards" and "modify the deck (often: whenever and however the dealer wants) to control who wins and who loses." In a very real sense, for me, blackjack of this kind would cease to be a game as well; I'm instead playing "hope your dealer favors you more than she challenges you." Converting this back to D&D, a DM who explicitly spells out the function of every NPC, plot element, monster, trap, etc. is doing something I wouldn't appreciate--removing most of the appeal of the game, in fact. But hat "better story" means is [I]entirely[/I] in the eye of the beholder and [I]probably[/I] going to have different interpretations from literally every person at the table. So a DM who fudges--particularly one who fudges regularly--is acting basically on whim. It may be relatively "principled" whim (that is, it may not be [I]totally[/I] random), but it's still the things that strike the DM's fancy. The game becomes, to some extent, "the DM giveth, and the DM taketh away"; the things that do/don't happen--good or bad--are due to whether the DM decided to interfere, and not whatever the players+world would have produced. [/QUOTE]
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Would you change a monster's hit points mid-fight?
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