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Community
General Tabletop Discussion
*Dungeons & Dragons
Would you change a monster's hit points mid-fight?
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<blockquote data-quote="Relax" data-source="post: 6596163" data-attributes="member: 6793571"><p>No, it doesn't. Sometimes it actually validates the choices made, provided they were good ones...</p><p></p><p></p><p>The two are exactly the same. In both cases you are, on the fly, adding or subtracting from the world that was previously created. This point is so obvious that I am beginning to think some of the anti-fudgers are being disingenuous.</p><p></p><p></p><p>On this we absolutely agree. The choices the players make and way the dice fall <em>do</em> have to impact the game, sometimes severely, but if you allow the dice to ruin any fun that your players are having then I think perhaps other options should possibly be explored.</p><p></p><p></p><p>Slow down, and consider very carefully the language you're using here.</p><p></p><p></p><p>Again, you are arguing my side, but I'm not sure why you can't see that.</p><p></p><p>Life isn't fair, true. Now I can't speak for everyone, but the last time I checked D&D was a <em>game</em>.</p><p></p><p></p><p>Again, we completely agree, although one man's reason is another man's folly.</p><p></p><p>Saying it's okay to change the number of monsters, but not the number of HP they have makes no sense to me. If you want to play that way fine. If you want to play that once it's down on paper it can't be altered, fine. If you want to play the game without dice and just talk through everything that's fine too. All the shades between the latter two examples I just gave are fine too. But telling people that fudging is dishonest, cheating, against the rules, or what-have-you is problematic, at best.</p></blockquote><p></p>
[QUOTE="Relax, post: 6596163, member: 6793571"] No, it doesn't. Sometimes it actually validates the choices made, provided they were good ones... The two are exactly the same. In both cases you are, on the fly, adding or subtracting from the world that was previously created. This point is so obvious that I am beginning to think some of the anti-fudgers are being disingenuous. On this we absolutely agree. The choices the players make and way the dice fall [I]do[/I] have to impact the game, sometimes severely, but if you allow the dice to ruin any fun that your players are having then I think perhaps other options should possibly be explored. Slow down, and consider very carefully the language you're using here. Again, you are arguing my side, but I'm not sure why you can't see that. Life isn't fair, true. Now I can't speak for everyone, but the last time I checked D&D was a [I]game[/I]. Again, we completely agree, although one man's reason is another man's folly. Saying it's okay to change the number of monsters, but not the number of HP they have makes no sense to me. If you want to play that way fine. If you want to play that once it's down on paper it can't be altered, fine. If you want to play the game without dice and just talk through everything that's fine too. All the shades between the latter two examples I just gave are fine too. But telling people that fudging is dishonest, cheating, against the rules, or what-have-you is problematic, at best. [/QUOTE]
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Would you change a monster's hit points mid-fight?
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