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Would you change a monster's hit points mid-fight?
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<blockquote data-quote="Elf Witch" data-source="post: 6596298" data-attributes="member: 9037"><p>First of all I see the same disconnect here that some how posters against fudging assume it is used to screw players over. There is a world of difference between shaving some hit points off a monster to wrap up a combat that is reasonably over so you move the game along that it is called pacing. Some players hate it when a DM just says okay you wrap the encounter up they would rather play it to the end, that is fine unless you have a mixed table and some pf your players have disengaged from the game because they are bored. </p><p></p><p>I don't believe in taking away a victory from the players and I never fudge to save an NPC life. I also recognize that different players want different than things out of the game so if I know if John the tactician wants to beat the encounter using his tactics and if that means his character dies then so be it I won't fudge but if Rich is a method actor and does not find the game fun if his character is going die in some random encounter then I might fudge that the crit didn't happen and I missed. It really depends on what is going on and how I read my players. Nothing is written in stone and it is not something that happens in every session. And I have never once hid from any player that I roll behind the screen and that I will fudge if I think it is in the best interest of the game. That is actually written in my introduction and house rules and given to any player who wants to play. And not once in the 30 years I have been playing DnD has any player said nope that is a game breaker for me. </p><p></p><p>And if they thought it was that is fine it means that we are not a good fit as DM and player. </p><p></p><p>I am not sure how a DM can turn a players fumble into a critical hit. Don't you roll your own dice rolls as a player? Again this kind of fudging is not what I am talking about.</p><p></p><p>Yes I do think it can be critical to storytelling if it prevents the entire party from being killed and the games ends unsatisfying. I have played in those kind of games and they leave a bad taste in my mouth they are not fun and it makes me feel that everything we have done was pointless. You may not agree and hey that is cool but it does not mean that players who feel like me( and I have known many) are some how playing the game wrong. </p><p></p><p>Personally I would rather put other mechanics in to try and prevent this like action points but I see fudging when it does in a judicious manner just another tool in my DMs tool box.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6596298, member: 9037"] First of all I see the same disconnect here that some how posters against fudging assume it is used to screw players over. There is a world of difference between shaving some hit points off a monster to wrap up a combat that is reasonably over so you move the game along that it is called pacing. Some players hate it when a DM just says okay you wrap the encounter up they would rather play it to the end, that is fine unless you have a mixed table and some pf your players have disengaged from the game because they are bored. I don't believe in taking away a victory from the players and I never fudge to save an NPC life. I also recognize that different players want different than things out of the game so if I know if John the tactician wants to beat the encounter using his tactics and if that means his character dies then so be it I won't fudge but if Rich is a method actor and does not find the game fun if his character is going die in some random encounter then I might fudge that the crit didn't happen and I missed. It really depends on what is going on and how I read my players. Nothing is written in stone and it is not something that happens in every session. And I have never once hid from any player that I roll behind the screen and that I will fudge if I think it is in the best interest of the game. That is actually written in my introduction and house rules and given to any player who wants to play. And not once in the 30 years I have been playing DnD has any player said nope that is a game breaker for me. And if they thought it was that is fine it means that we are not a good fit as DM and player. I am not sure how a DM can turn a players fumble into a critical hit. Don't you roll your own dice rolls as a player? Again this kind of fudging is not what I am talking about. Yes I do think it can be critical to storytelling if it prevents the entire party from being killed and the games ends unsatisfying. I have played in those kind of games and they leave a bad taste in my mouth they are not fun and it makes me feel that everything we have done was pointless. You may not agree and hey that is cool but it does not mean that players who feel like me( and I have known many) are some how playing the game wrong. Personally I would rather put other mechanics in to try and prevent this like action points but I see fudging when it does in a judicious manner just another tool in my DMs tool box. [/QUOTE]
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Would you change a monster's hit points mid-fight?
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