Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Would you change a monster's hit points mid-fight?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Relax" data-source="post: 6596449" data-attributes="member: 6793571"><p>That is true, but that's not what fudging does. It also doesn't matter how many times you say it does either, repetition doesn't make a false statement become reality...</p><p></p><p></p><p>Okay, I get that you can't understand that there are people that play the game differently than you do yet are doing nothing wrong. I actually see where you're coming from and I can appreciate the appeal of your method of <em>play. </em>However, using words like cheating, lying, lazy and violation when discussing what is actually a deference of <em>play </em>preference is, for lack of a better term, rude. Really, really rude. I'm assuming the best here in thinking that your intent is not to be really, really rude because, well, being <em>that</em> rude doesn't actually help your argument, and it makes people like me that actually appreciate where you're coming from want to come in here and say, "Whoa, fellah, take it down a notch."<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p>Again, repetition is not your friend here...</p><p></p><p>You missed a couple of things in your above list though. As a DM you also control the monsters' hit points. Actually, as a DM, if you so chose, you can control everything. Some DMs are a little more heavy handed than others, but in some instances you can even control a player's character. See if you can imagine some situations where this might be true...</p><p></p><p></p><p>No, not always. How did that number come about to begin with? Did you roll it or just decide? Both are perfectly valid. I suspect a lot of people would always roll and accept whatever number came up, but others simply use a given number, and others yet use a sliding scale. All of these options are valid.</p><p></p><p> </p><p>Again, I'm not sure why you can't see this, but what you are describing is <em>not</em> the rules. It is a specific <em>play style </em>that you seem to subscribe to. It is not the one and only way to play the game. It really isn't, no matter how much you seem to want it to be...</p><p></p><p></p><p>Really? Okay...</p><p></p><p><strong>DMG page 4, Introduction, The Dungeon Master</strong> (last sentence, 2nd paragraph)</p><p>"And as a referee, the DM interprets the rules and decides when to abide by them and when to change them."</p><p></p><p>What I don't get is why this doesn't end this whole part of the discussion right there. There is a rule, first touched on in the introduction no less, that says the rules are what the DM says they are.</p><p></p><p>But if that wasn't enough (and I'm almost reluctant to do this for fear of ruining the game for some, and believe it or not I <em>do</em> want everyone to enjoy the game)...</p><p></p><p>(Seriously, if the idea of fudging is anathema to you stop reading here.)</p><p></p><p><strong>DMG page 235, Chapter 8: Running the Game, Table Rules, Dice Rolling</strong> (3rd bullet point, near top of second column)</p><p>"Rolling behind a screen lets you fudge the results if you want to. If two critical hits in a row would kill a character, you could change the second critical hit into a normal hit, or even a miss. Don't distort die rolls too often, though, and don't let on that you're doing it. Otherwise, your players might think they don't face any real risks - or worse, that you're playing favorites."</p><p></p><p>Now is this whole discussion over? If you feel the need to keep arguing please reread the above excerpt. Still want to argue? Read it again. Okay, one more time.</p><p></p><p>The thing is, even though right in the rules it says it's okay to lie, (to use an inflammatory term for effect<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />) you don't <em>have</em> to. You can play this game any way you want. For proof see the first rule I sighted.</p><p></p><p></p><p>Sorry, clearly I didn't communicate that point very well. I wasn't trying to tell you what <em>you</em> would enjoy. I was simply stating that others might enjoy no dice, and that's okay.</p><p></p><p>So, I was going to continue responding to things you said, but there really is no point. The DMG says it's okay to fudge and that it's not only okay keep that information hidden but you <em>should</em> keep that information hidden. If you don't like this "rule" and I can certainly appreciate that some will really, really not like this rule, then remember the most important rule of all. You decide how you want to play this game. So <strong>play</strong>, and try not to get too self-righteous, because inevitably it will come back and bite you on the bum... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Relax, post: 6596449, member: 6793571"] That is true, but that's not what fudging does. It also doesn't matter how many times you say it does either, repetition doesn't make a false statement become reality... Okay, I get that you can't understand that there are people that play the game differently than you do yet are doing nothing wrong. I actually see where you're coming from and I can appreciate the appeal of your method of [I]play. [/I]However, using words like cheating, lying, lazy and violation when discussing what is actually a deference of [I]play [/I]preference is, for lack of a better term, rude. Really, really rude. I'm assuming the best here in thinking that your intent is not to be really, really rude because, well, being [I]that[/I] rude doesn't actually help your argument, and it makes people like me that actually appreciate where you're coming from want to come in here and say, "Whoa, fellah, take it down a notch.";) Again, repetition is not your friend here... You missed a couple of things in your above list though. As a DM you also control the monsters' hit points. Actually, as a DM, if you so chose, you can control everything. Some DMs are a little more heavy handed than others, but in some instances you can even control a player's character. See if you can imagine some situations where this might be true... No, not always. How did that number come about to begin with? Did you roll it or just decide? Both are perfectly valid. I suspect a lot of people would always roll and accept whatever number came up, but others simply use a given number, and others yet use a sliding scale. All of these options are valid. Again, I'm not sure why you can't see this, but what you are describing is [I]not[/I] the rules. It is a specific [I]play style [/I]that you seem to subscribe to. It is not the one and only way to play the game. It really isn't, no matter how much you seem to want it to be... Really? Okay... [B]DMG page 4, Introduction, The Dungeon Master[/B] (last sentence, 2nd paragraph) "And as a referee, the DM interprets the rules and decides when to abide by them and when to change them." What I don't get is why this doesn't end this whole part of the discussion right there. There is a rule, first touched on in the introduction no less, that says the rules are what the DM says they are. But if that wasn't enough (and I'm almost reluctant to do this for fear of ruining the game for some, and believe it or not I [I]do[/I] want everyone to enjoy the game)... (Seriously, if the idea of fudging is anathema to you stop reading here.) [B]DMG page 235, Chapter 8: Running the Game, Table Rules, Dice Rolling[/B] (3rd bullet point, near top of second column) "Rolling behind a screen lets you fudge the results if you want to. If two critical hits in a row would kill a character, you could change the second critical hit into a normal hit, or even a miss. Don't distort die rolls too often, though, and don't let on that you're doing it. Otherwise, your players might think they don't face any real risks - or worse, that you're playing favorites." Now is this whole discussion over? If you feel the need to keep arguing please reread the above excerpt. Still want to argue? Read it again. Okay, one more time. The thing is, even though right in the rules it says it's okay to lie, (to use an inflammatory term for effect;)) you don't [I]have[/I] to. You can play this game any way you want. For proof see the first rule I sighted. Sorry, clearly I didn't communicate that point very well. I wasn't trying to tell you what [I]you[/I] would enjoy. I was simply stating that others might enjoy no dice, and that's okay. So, I was going to continue responding to things you said, but there really is no point. The DMG says it's okay to fudge and that it's not only okay keep that information hidden but you [I]should[/I] keep that information hidden. If you don't like this "rule" and I can certainly appreciate that some will really, really not like this rule, then remember the most important rule of all. You decide how you want to play this game. So [B]play[/B], and try not to get too self-righteous, because inevitably it will come back and bite you on the bum... :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Would you change a monster's hit points mid-fight?
Top