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Would you change a monster's hit points mid-fight?
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<blockquote data-quote="ExploderWizard" data-source="post: 6596585" data-attributes="member: 66434"><p>EDIT: Post coffee I see that you are speaking of communication rather than fudging. I agree. My apologies. </p><p></p><p></p><p></p><p>If the DM is honest about the game being run then there is no cheating. Some may call certain methods lazy but anything done with the players blessing that betters the game is fine. </p><p></p><p></p><p></p><p>There is also nothing compelling players to play in a game in which the monsters die whenever the DM feels it is dramatically appropriate. I agree that players must enjoy the game or they will go elsewhere. I advertise an honestly run game and have to turn players away due to an already overcrowded table. PCs can and DO die playing in my campaigns and the players accept this as part of playing a game. If loss isn't possible then victories are hollow. There are many players that value meaningful play decisions and if those aren't a part of the game then they WILL go elsewhere. Like you, I am just keeping my players happy. </p><p></p><p></p><p></p><p>Correct. The DM has final say on the rules used at the table, whether to use any optional or house rules, etc. Of course the DM is free to just change rules back and forth on the fly but doing so makes player decisions meaningless and I will venture to say that there isn't even a GAME taking place any more. Merely a storyteller directing outcomes to his/her whim with the players along for the ride. So long as the players are aware of and enjoying this, there is nothing wrong with it. More players than not that I know would politely decline to participate in such an activity. </p><p></p><p></p><p></p><p>That is the worst bit of tripe ever to appear in a D&D rulebook, even surpassing the 4E DMG's attempt to objectively define fun. WOTC should really be ashamed of themselves for that. Official rulebooks shouldn't be advocating dishonesty. Wasting a players valuable time is terrible. We all have limited shelf lives and I have lost two good friends way before their time. Concealing the fact that your game is a farce from players wastes their valuable time, and they have every right to be upset about it.</p><p></p><p>Not trying to be too self righteous here but playing how you like is a luxury unavailable to players who are deceived. By concealing the true nature of a fudged game, you are taking away the right of another to choose to play the way they wish. Think about that.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6596585, member: 66434"] EDIT: Post coffee I see that you are speaking of communication rather than fudging. I agree. My apologies. If the DM is honest about the game being run then there is no cheating. Some may call certain methods lazy but anything done with the players blessing that betters the game is fine. There is also nothing compelling players to play in a game in which the monsters die whenever the DM feels it is dramatically appropriate. I agree that players must enjoy the game or they will go elsewhere. I advertise an honestly run game and have to turn players away due to an already overcrowded table. PCs can and DO die playing in my campaigns and the players accept this as part of playing a game. If loss isn't possible then victories are hollow. There are many players that value meaningful play decisions and if those aren't a part of the game then they WILL go elsewhere. Like you, I am just keeping my players happy. Correct. The DM has final say on the rules used at the table, whether to use any optional or house rules, etc. Of course the DM is free to just change rules back and forth on the fly but doing so makes player decisions meaningless and I will venture to say that there isn't even a GAME taking place any more. Merely a storyteller directing outcomes to his/her whim with the players along for the ride. So long as the players are aware of and enjoying this, there is nothing wrong with it. More players than not that I know would politely decline to participate in such an activity. That is the worst bit of tripe ever to appear in a D&D rulebook, even surpassing the 4E DMG's attempt to objectively define fun. WOTC should really be ashamed of themselves for that. Official rulebooks shouldn't be advocating dishonesty. Wasting a players valuable time is terrible. We all have limited shelf lives and I have lost two good friends way before their time. Concealing the fact that your game is a farce from players wastes their valuable time, and they have every right to be upset about it. Not trying to be too self righteous here but playing how you like is a luxury unavailable to players who are deceived. By concealing the true nature of a fudged game, you are taking away the right of another to choose to play the way they wish. Think about that. [/QUOTE]
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Would you change a monster's hit points mid-fight?
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