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General Tabletop Discussion
*Dungeons & Dragons
Would you change a monster's hit points mid-fight?
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<blockquote data-quote="spinozajack" data-source="post: 6597016" data-attributes="member: 6794198"><p>Let's ignore the moral aspect of it for a second.</p><p></p><p>What actual benefit does changing hits into misses or arbitrarily increasing or lowering monster HP totals bring to the game? </p><p></p><p>If it's to end a combat faster, why not just use less monsters next time, or easier monsters? If it's to make combats last longer, why not add more? See those things I think are fair parameters to change. But if I change the current HP total, I've easily negated the benefit of that great weapon fighting style you took, or made that poorly rolled dagger attack be worth more than the fighter's crit the round before. That's why I think it's unfair, because people invest in their characters, and the combat system shouldn't be arbitrarily modified mid-combat. Otherwise you might as well not even roll dice. That's why I think playing D&D with arbitrarily changing HP totals is a waste of time. If you want PCs to automatically win, why have them roll dice in the first place? To give them the illusion that they might lose?</p><p></p><p>The dice are a core feature of the game, if you ignore their input in the game on a whim, you basically are saying that you want a story-only game, and one that doesn't have a randomness component. If the randomness of the dice are negated when it counts (especially when it might kill a PC or not have killed a monster, for example), then what's the point of all the rest of the randomness? Why play a dice-based game at all?</p><p></p><p>There are dice-free games out there, but they're not D&D. DMG might sanction "fudging", but lots of people don't. Even the DMG says if you're going to do it, to do it rarely and sparingly. I only go one step further and say "why do it at all".</p><p></p><p>PCs dying when two crits in a row are rolled legitimately is the pinnacle of fairness. The dice aren't on anyone's side. They are the ultimate in fairness. If the DM doesn't want the dice to have a say in the outcome of a combat, the DM can just say "ok you won the combat". That's actually more above board than this. I don't like being given illusions that my actions matter, if as a player I find out that the DM is fudging rolls aka cheating in my favor (or in the monster's favor).</p></blockquote><p></p>
[QUOTE="spinozajack, post: 6597016, member: 6794198"] Let's ignore the moral aspect of it for a second. What actual benefit does changing hits into misses or arbitrarily increasing or lowering monster HP totals bring to the game? If it's to end a combat faster, why not just use less monsters next time, or easier monsters? If it's to make combats last longer, why not add more? See those things I think are fair parameters to change. But if I change the current HP total, I've easily negated the benefit of that great weapon fighting style you took, or made that poorly rolled dagger attack be worth more than the fighter's crit the round before. That's why I think it's unfair, because people invest in their characters, and the combat system shouldn't be arbitrarily modified mid-combat. Otherwise you might as well not even roll dice. That's why I think playing D&D with arbitrarily changing HP totals is a waste of time. If you want PCs to automatically win, why have them roll dice in the first place? To give them the illusion that they might lose? The dice are a core feature of the game, if you ignore their input in the game on a whim, you basically are saying that you want a story-only game, and one that doesn't have a randomness component. If the randomness of the dice are negated when it counts (especially when it might kill a PC or not have killed a monster, for example), then what's the point of all the rest of the randomness? Why play a dice-based game at all? There are dice-free games out there, but they're not D&D. DMG might sanction "fudging", but lots of people don't. Even the DMG says if you're going to do it, to do it rarely and sparingly. I only go one step further and say "why do it at all". PCs dying when two crits in a row are rolled legitimately is the pinnacle of fairness. The dice aren't on anyone's side. They are the ultimate in fairness. If the DM doesn't want the dice to have a say in the outcome of a combat, the DM can just say "ok you won the combat". That's actually more above board than this. I don't like being given illusions that my actions matter, if as a player I find out that the DM is fudging rolls aka cheating in my favor (or in the monster's favor). [/QUOTE]
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Would you change a monster's hit points mid-fight?
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