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Would you change a monster's hit points mid-fight?
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<blockquote data-quote="Elf Witch" data-source="post: 6597184" data-attributes="member: 9037"><p>In 3E feats became a part of the game and their purpose was to allow legal breaking of the rules. In my game we use action points that allow a player to reroll a failed roll. One of the DMs is my group only allows NPCs who have names who are the BBEG to have crits so the majority of combat the PCs don't have to worry about it. All of these are not part of the official rules well except for feats but you don't hear the cry of cheating or lazy DMing. </p><p></p><p>Yet it has been pointed out the act of fudging is a written part of the rules the RAW if you will. So people who don't use it are not playing by the RAW and instead are playing using their own house rules. Every table has its own house rules and I don't understand how come it seems only this one rule is the one that seems to cause the most controversy. </p><p></p><p>I sometimes think some of this comes from a lack of trust in the DM and to me if you can't trust the DM to deliver a good game why play with him. The same with players. I have not required my players to roll their stats or hit points in front of me in years. I simply trust them. I don't need to witness every roll in game. </p><p></p><p>I have played with bad DMs who I knew were fudging dice rolls only for their SO who played in the game it becomes obvious when they never take much damage. If that was all I could live with it but that tends to go hand in hand with them getting all the special magic items and more XP because they do solo sessions at home. </p><p></p><p>I have played with DMs who make sure that the party never really succeeds and that no matter what you do it does not matter. That is far worse in my opinion than a DM who fudges so a character does not die. </p><p></p><p>DMs have all the power at the table we know all the PCs abilities we get to decide how many NPCs they will face and we can bring as many as we need to if our desire is to kill the party. We also have the ability to decide that the BBEG takes them prisoner instead of killing them all outright even if that is not how we originally planned it. We make things up on the fly we sometimes makes mistakes. I made one last session I mixed up the AC of ambush drakes with kobolds this was in favor of the PCs when I realized I had done it I just went with it. I also decided not to TPK my party last session when they royally screwed up. I made the leader lawful neutral who detested unnecessary slaughter and so he held back allowing the party to escape so he could follow his orders which was to search and destroy the temple the party and civilians were hold up in. This was not how I originally written him up but I am the creator and I have the power to change something I have written.</p><p></p><p>I also took away the advantaged of the NPCs so I as only rolling one D20 not 2 because I knew if I didn't I would have had a TPK on my hands. This is why I roll behind a screen. My group are not fond of TPKs we don't find them fun and we all agree that we would rather the DM pull punches or do other thongs to prevent them. So as the DM of this group I did the absolutely right thing for my table. Now for other groups this would ruin their fun and I can understand that but I don't DM for those groups I DM for mine and their fun and enjoyment is my priority. </p><p></p><p>My group knows that I reserve the right to fudge but they never know when I do it and they have said they don't really care they don't think about and they don't question their successes.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6597184, member: 9037"] In 3E feats became a part of the game and their purpose was to allow legal breaking of the rules. In my game we use action points that allow a player to reroll a failed roll. One of the DMs is my group only allows NPCs who have names who are the BBEG to have crits so the majority of combat the PCs don't have to worry about it. All of these are not part of the official rules well except for feats but you don't hear the cry of cheating or lazy DMing. Yet it has been pointed out the act of fudging is a written part of the rules the RAW if you will. So people who don't use it are not playing by the RAW and instead are playing using their own house rules. Every table has its own house rules and I don't understand how come it seems only this one rule is the one that seems to cause the most controversy. I sometimes think some of this comes from a lack of trust in the DM and to me if you can't trust the DM to deliver a good game why play with him. The same with players. I have not required my players to roll their stats or hit points in front of me in years. I simply trust them. I don't need to witness every roll in game. I have played with bad DMs who I knew were fudging dice rolls only for their SO who played in the game it becomes obvious when they never take much damage. If that was all I could live with it but that tends to go hand in hand with them getting all the special magic items and more XP because they do solo sessions at home. I have played with DMs who make sure that the party never really succeeds and that no matter what you do it does not matter. That is far worse in my opinion than a DM who fudges so a character does not die. DMs have all the power at the table we know all the PCs abilities we get to decide how many NPCs they will face and we can bring as many as we need to if our desire is to kill the party. We also have the ability to decide that the BBEG takes them prisoner instead of killing them all outright even if that is not how we originally planned it. We make things up on the fly we sometimes makes mistakes. I made one last session I mixed up the AC of ambush drakes with kobolds this was in favor of the PCs when I realized I had done it I just went with it. I also decided not to TPK my party last session when they royally screwed up. I made the leader lawful neutral who detested unnecessary slaughter and so he held back allowing the party to escape so he could follow his orders which was to search and destroy the temple the party and civilians were hold up in. This was not how I originally written him up but I am the creator and I have the power to change something I have written. I also took away the advantaged of the NPCs so I as only rolling one D20 not 2 because I knew if I didn't I would have had a TPK on my hands. This is why I roll behind a screen. My group are not fond of TPKs we don't find them fun and we all agree that we would rather the DM pull punches or do other thongs to prevent them. So as the DM of this group I did the absolutely right thing for my table. Now for other groups this would ruin their fun and I can understand that but I don't DM for those groups I DM for mine and their fun and enjoyment is my priority. My group knows that I reserve the right to fudge but they never know when I do it and they have said they don't really care they don't think about and they don't question their successes. [/QUOTE]
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