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Community
General Tabletop Discussion
*Dungeons & Dragons
Would you change a monster's hit points mid-fight?
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<blockquote data-quote="Elf Witch" data-source="post: 6597225" data-attributes="member: 9037"><p>I always have motivations of NPCs planned ahead but I have been known to change them when the game actually starts due to many things. This time was due to the situation the PCs were in and since they had never met him I could do this and now I am going to use him again. He didn't even have a name now he does. The PCs know that he held back and let them go this shows them that not all the NPCs they meet in the cult are evil. </p><p></p><p>I have an over plot but what is important is how the PCs interact with the world. I never have an idea or clue how the game will end I am a DM not an author. I am not writing a story. The story comes from what happens in each session it is not planned out. </p><p></p><p>I have no issue killing a PC death is a part of the game but a TPK is not something I want to deal with because I have never seen a campaign survive one. But there are times I will not kill a PC. If I know that letting a PC die in this session will really disrupt the game then I won't do it. And there has been a few rare times when I didn't do it because I knew the player was going through some very real crap in the real world and they really didn't need their PC dying this session. </p><p></p><p>I don't run a high death campaign I hate those because I have found it leads to players becoming paranoid to the point that they become afraid to to take risks and play like grannies. Or they stop caring about their PCs and stop role playing and just consider them no more than a game piece like the dog in monopoly. I have found with my group that failing at a mission losing, an innocent , getting captured and then let go by the BBEG is far more a punishment than death. </p><p></p><p>Again this our play style and works for us.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6597225, member: 9037"] I always have motivations of NPCs planned ahead but I have been known to change them when the game actually starts due to many things. This time was due to the situation the PCs were in and since they had never met him I could do this and now I am going to use him again. He didn't even have a name now he does. The PCs know that he held back and let them go this shows them that not all the NPCs they meet in the cult are evil. I have an over plot but what is important is how the PCs interact with the world. I never have an idea or clue how the game will end I am a DM not an author. I am not writing a story. The story comes from what happens in each session it is not planned out. I have no issue killing a PC death is a part of the game but a TPK is not something I want to deal with because I have never seen a campaign survive one. But there are times I will not kill a PC. If I know that letting a PC die in this session will really disrupt the game then I won't do it. And there has been a few rare times when I didn't do it because I knew the player was going through some very real crap in the real world and they really didn't need their PC dying this session. I don't run a high death campaign I hate those because I have found it leads to players becoming paranoid to the point that they become afraid to to take risks and play like grannies. Or they stop caring about their PCs and stop role playing and just consider them no more than a game piece like the dog in monopoly. I have found with my group that failing at a mission losing, an innocent , getting captured and then let go by the BBEG is far more a punishment than death. Again this our play style and works for us. [/QUOTE]
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Community
General Tabletop Discussion
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Would you change a monster's hit points mid-fight?
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