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General Tabletop Discussion
*Dungeons & Dragons
Would you change a monster's hit points mid-fight?
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<blockquote data-quote="KarinsDad" data-source="post: 6598276" data-attributes="member: 2011"><p>Wait. You said that you "change hit points <strong>all the time</strong>" because you cannot predict the future 100% (implying that you want to control the outcome of most fights mid-fight) and then stated that boring finales are meh, so someone suggests that hit points does not seem to be the problem or the solution, and suggests not making boring scenarios as the best solution and you consider that you got "lambasted for not playing D&D right"?</p><p></p><p>Seriously. He just made a suggestion. He never once mentioned that you were doing badwrongfun. He mentioned a good solution so that one does not need to adjust hit points "all the time" (the implied solution is to put the work in up front when designing encounters so that few adjustments have to be made, and learn from previous boring scenarios to design better ones in the future). You seem to be overly sensitive to something that he never wrote. Either that, or you did not mean to imply that you like controlling the outcome of most fights, but that was the take away that I got from your post. Or maybe you did not understand the implication of his post.</p><p></p><p>But, his statement makes sense. The takeaway for him (not for you) is: "Don't create and run boring scenes."</p><p></p><p>If one fixes that, then the rest is not needed.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6598276, member: 2011"] Wait. You said that you "change hit points [b]all the time[/b]" because you cannot predict the future 100% (implying that you want to control the outcome of most fights mid-fight) and then stated that boring finales are meh, so someone suggests that hit points does not seem to be the problem or the solution, and suggests not making boring scenarios as the best solution and you consider that you got "lambasted for not playing D&D right"? Seriously. He just made a suggestion. He never once mentioned that you were doing badwrongfun. He mentioned a good solution so that one does not need to adjust hit points "all the time" (the implied solution is to put the work in up front when designing encounters so that few adjustments have to be made, and learn from previous boring scenarios to design better ones in the future). You seem to be overly sensitive to something that he never wrote. Either that, or you did not mean to imply that you like controlling the outcome of most fights, but that was the take away that I got from your post. Or maybe you did not understand the implication of his post. But, his statement makes sense. The takeaway for him (not for you) is: "Don't create and run boring scenes." If one fixes that, then the rest is not needed. [/QUOTE]
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Would you change a monster's hit points mid-fight?
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