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General Tabletop Discussion
*Dungeons & Dragons
Would you change a monster's hit points mid-fight?
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<blockquote data-quote="spinozajack" data-source="post: 6598746" data-attributes="member: 6794198"><p>DMs already dictate when rolling a die is called for, and when the outcome is automatic. We're just saying his / her ruling in such a case should be transparent to the players. Fudging HP or rolls behind the screen is the same thing as dictating the outcome, just being dishonest about it actually happening. In short, it's a sleight of hand. I don't like rolling dice for no reason when there is no reason to since the outcome is already determined by the DM. If you're Deus Ex Machina-ing a scenario, be upfront about it and don't make your players jump through hoops and pretend like they're playing a game rather than following a script.</p><p></p><p>Besides, the only truly random worlds are the ones where your toll a table for everything or possible even use a dungeon generator or plot generator with some dice rolls and looking up something in a table. That play style is actually supported by D&D, if you want it. And it's not too chaotic to manage, at all. I've done it.</p><p></p><p>Having dice have their say in D&D doesn't mean the entire fabric of the world be random, that much should be obvious to anyone who's ever watched let alone played the game. Random variable-guided optimization does not mean the world is randomly driven, any more than evolution means we started walking upright randomly. It's actually a minor albeit necessary component. Natural selection is like the DM in this evolution-as-random-process analogy, and it's not random at all. Because D&D incorporates dice in its resolution mechanics, that does not mean the game world is truly and completely random. And neither does playing HP gains and losses by the book mean that DMs have no control or authority over the worlds they create or how the story unfolds.</p></blockquote><p></p>
[QUOTE="spinozajack, post: 6598746, member: 6794198"] DMs already dictate when rolling a die is called for, and when the outcome is automatic. We're just saying his / her ruling in such a case should be transparent to the players. Fudging HP or rolls behind the screen is the same thing as dictating the outcome, just being dishonest about it actually happening. In short, it's a sleight of hand. I don't like rolling dice for no reason when there is no reason to since the outcome is already determined by the DM. If you're Deus Ex Machina-ing a scenario, be upfront about it and don't make your players jump through hoops and pretend like they're playing a game rather than following a script. Besides, the only truly random worlds are the ones where your toll a table for everything or possible even use a dungeon generator or plot generator with some dice rolls and looking up something in a table. That play style is actually supported by D&D, if you want it. And it's not too chaotic to manage, at all. I've done it. Having dice have their say in D&D doesn't mean the entire fabric of the world be random, that much should be obvious to anyone who's ever watched let alone played the game. Random variable-guided optimization does not mean the world is randomly driven, any more than evolution means we started walking upright randomly. It's actually a minor albeit necessary component. Natural selection is like the DM in this evolution-as-random-process analogy, and it's not random at all. Because D&D incorporates dice in its resolution mechanics, that does not mean the game world is truly and completely random. And neither does playing HP gains and losses by the book mean that DMs have no control or authority over the worlds they create or how the story unfolds. [/QUOTE]
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Would you change a monster's hit points mid-fight?
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