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Would you change a monster's hit points mid-fight?
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<blockquote data-quote="Talmek" data-source="post: 6599296" data-attributes="member: 74486"><p>I feel my previous statements were/are being taken a bit out of context but I'm willing to forgo that for the sake of mutual courtesy. </p><p></p><p>And now, the inevitable reference to the book that discusses the role of the GM...the D&D 5th Edition DMG.</p><p></p><p>Page 4 Paragraph 7 states - <em>"The D&D rules help you and the other players have a good time, but the rules aren't in charge. You're the DM, and YOU are in charge of the game. That said, your goal isn't to slaughter the adventurers but to create a campaign world that revolves around their actions and decisions, and to keep your players coming back for more!</em></p><p></p><p>Page 235 Paragraph 9 Bullet 3 addresses directly the option to fudge rolls and the like - <em>"Rolling behind a screen lets you fudge the results if you want to.</em> </p><p></p><p>While I understand that fudging dice rolls and changing the HP of a monster are not the same there is an undeniable parallel that can be drawn - modifying the outcome of a situation in-game (again, both of which are at the DM's discretion per the DMG and not at my table). </p><p></p><p>The motive behind these decisions are the primary driver for whether or not it's "right" to do so. If a GM chose to add HP to a monster in the middle of a fight and the decision was to provide a more challenging encounter, then I could at least empathize with the GM while I would not do the same in my game. However, if the decision to do so had a more adversarial motive (payback for killing a BBEG in an unplanned manner or too quickly) then that would be my time to have a different discussion altogether with the DM. </p><p></p><p>The DM has the right to adjudicate as he sees fit - this is plainly explained in the DMG. However, behaving too far out of line with the rules is a surefire method to run players away from your table.</p><p></p><p>In other words - just because you can, doesn't mean you necessarily should.</p></blockquote><p></p>
[QUOTE="Talmek, post: 6599296, member: 74486"] I feel my previous statements were/are being taken a bit out of context but I'm willing to forgo that for the sake of mutual courtesy. And now, the inevitable reference to the book that discusses the role of the GM...the D&D 5th Edition DMG. Page 4 Paragraph 7 states - [I]"The D&D rules help you and the other players have a good time, but the rules aren't in charge. You're the DM, and YOU are in charge of the game. That said, your goal isn't to slaughter the adventurers but to create a campaign world that revolves around their actions and decisions, and to keep your players coming back for more![/I] Page 235 Paragraph 9 Bullet 3 addresses directly the option to fudge rolls and the like - [I]"Rolling behind a screen lets you fudge the results if you want to.[/I] While I understand that fudging dice rolls and changing the HP of a monster are not the same there is an undeniable parallel that can be drawn - modifying the outcome of a situation in-game (again, both of which are at the DM's discretion per the DMG and not at my table). The motive behind these decisions are the primary driver for whether or not it's "right" to do so. If a GM chose to add HP to a monster in the middle of a fight and the decision was to provide a more challenging encounter, then I could at least empathize with the GM while I would not do the same in my game. However, if the decision to do so had a more adversarial motive (payback for killing a BBEG in an unplanned manner or too quickly) then that would be my time to have a different discussion altogether with the DM. The DM has the right to adjudicate as he sees fit - this is plainly explained in the DMG. However, behaving too far out of line with the rules is a surefire method to run players away from your table. In other words - just because you can, doesn't mean you necessarily should. [/QUOTE]
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Would you change a monster's hit points mid-fight?
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