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Would you change a monster's hit points mid-fight?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6599996" data-attributes="member: 6787650"><p>Looks like there's been a misunderstanding.</p><p></p><p></p><p></p><p>Since I don't think you're deliberately debating a straw man (i.e. refuting an inaccurate characterization of someone else's claims), I think you probably just misunderstood. It's easy to lose track of context on Enworld because it automatically deletes prior quotes. Here we go:</p><p></p><p></p><p></p><p>Now, in what way do three burly CR 11 Fire Giants with Storm Giant blood and more HD have "more inititives, more attacks per turn, more targets on the field, more chances for advantage, more saves to roll and more bookeeping" than three vanilla Fire Giants? Mechanically, they are the same as three regular Fire Giants who all just happened to roll that 1 in 106,993,205,379,072 chance of getting max HP. At a RP level though, they are not so astronomically improbable, and furthermore the PCs have the chance to see visible differences and know that these things are tougher than normal Fire Giants, and perhaps later on to figure out why. (They also get more kill XP, if you're into that sort of thing.) As this thread has pointed out multiple times before, it's the difference between overt content introduction and covert system manipulation.</p><p></p><p>Giving maximum HP is <em>never</em> your only option for challenging powergamers. Do you disagree?</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6599996, member: 6787650"] Looks like there's been a misunderstanding. Since I don't think you're deliberately debating a straw man (i.e. refuting an inaccurate characterization of someone else's claims), I think you probably just misunderstood. It's easy to lose track of context on Enworld because it automatically deletes prior quotes. Here we go: Now, in what way do three burly CR 11 Fire Giants with Storm Giant blood and more HD have "more inititives, more attacks per turn, more targets on the field, more chances for advantage, more saves to roll and more bookeeping" than three vanilla Fire Giants? Mechanically, they are the same as three regular Fire Giants who all just happened to roll that 1 in 106,993,205,379,072 chance of getting max HP. At a RP level though, they are not so astronomically improbable, and furthermore the PCs have the chance to see visible differences and know that these things are tougher than normal Fire Giants, and perhaps later on to figure out why. (They also get more kill XP, if you're into that sort of thing.) As this thread has pointed out multiple times before, it's the difference between overt content introduction and covert system manipulation. Giving maximum HP is [I]never[/I] your only option for challenging powergamers. Do you disagree? [/QUOTE]
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Would you change a monster's hit points mid-fight?
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