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Community
General Tabletop Discussion
*Dungeons & Dragons
Would you change a monster's hit points mid-fight?
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<blockquote data-quote="EzekielRaiden" data-source="post: 6601137" data-attributes="member: 6790260"><p>And I don't understand how people can put up with being intentionally deceived. To each their own.</p><p></p><p>Edit:</p><p>To clarify, I have no problem with a group that KNOWS fudging occurs and approves of it. You Game Your Way.</p><p></p><p>What I have a problem with is the sly, nudge-nudge-wink-wink <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> recommended in the early books, where it says you SHOULD do this, both for and against the players, *and hide it because it will upset them,* AND *lie about it afterward.* If doing something is expected to upset some or all members of many or most groups, why is it suddenly okay to hide it and lie about it afterward?</p><p></p><p>As I've explained several times, my <em>distaste</em> for the mechanic--e.g. why I wouldn't use it and why, if asked, I would recommend others avoid using it--is that it denies the ability to make informed choices and develop an understanding of the game, to both parties. The DM doesn't learn to improve the challenges she designs; she learns how to apply ad-hoc "bandaids." Ad-hoc solutions can be very useful, and (IMO very rarely, but still sometimes) necessary. But it's no substitute for really learning how to work the system. Meanwhile the players don't learn what constitutes good decision-making, risk assessment, etc. Favoring them will deny them the ability to identify mistaken choices/over-dependence on dice, and may lead to developing "bad habits" of play. The reverse--favoring their enemies--will deny them the ability to identify good choices, and may cause them to lose or avoid "good habits" of play.</p><p></p><p>Thus, *very personally,* I think fudging is unwise and, if it is used at all, it should be sparing and done with an eye to resolve a problem quickly, while taking careful note of WHY the problem occurred in the first place so steps can be taken to avoid it in the future.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6601137, member: 6790260"] And I don't understand how people can put up with being intentionally deceived. To each their own. Edit: To clarify, I have no problem with a group that KNOWS fudging occurs and approves of it. You Game Your Way. What I have a problem with is the sly, nudge-nudge-wink-wink :):):):):):):):) recommended in the early books, where it says you SHOULD do this, both for and against the players, *and hide it because it will upset them,* AND *lie about it afterward.* If doing something is expected to upset some or all members of many or most groups, why is it suddenly okay to hide it and lie about it afterward? As I've explained several times, my [I]distaste[/I] for the mechanic--e.g. why I wouldn't use it and why, if asked, I would recommend others avoid using it--is that it denies the ability to make informed choices and develop an understanding of the game, to both parties. The DM doesn't learn to improve the challenges she designs; she learns how to apply ad-hoc "bandaids." Ad-hoc solutions can be very useful, and (IMO very rarely, but still sometimes) necessary. But it's no substitute for really learning how to work the system. Meanwhile the players don't learn what constitutes good decision-making, risk assessment, etc. Favoring them will deny them the ability to identify mistaken choices/over-dependence on dice, and may lead to developing "bad habits" of play. The reverse--favoring their enemies--will deny them the ability to identify good choices, and may cause them to lose or avoid "good habits" of play. Thus, *very personally,* I think fudging is unwise and, if it is used at all, it should be sparing and done with an eye to resolve a problem quickly, while taking careful note of WHY the problem occurred in the first place so steps can be taken to avoid it in the future. [/QUOTE]
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Would you change a monster's hit points mid-fight?
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