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Would you change a monster's hit points mid-fight?
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<blockquote data-quote="iserith" data-source="post: 6601573" data-attributes="member: 97077"><p>I would say that the DM in that example failed to telegraph the potential threat of the Snargon gas trap e.g. "There is a faint hissing..." or "There is an odd smell in the air..." or "There is a desiccated corpse in the corridor, its hands clutching its own throat..." The players seemed to have simply forgotten their rote adventuring procedure of "If corridor, then search because gotchas" which was a hallmark of gaming at that time and still exists with some groups to this day. Had the DM telegraphed the threat, it would have provided a fair chance for the players to meaningfully interact with the environment, possibly finding and disarming the trap <em>if</em> they make good decisions and rolls. Then the DM wouldn't have had to worry about fudging to avoid a "gotcha" trap blindsiding the players after a hard-earned victory.</p><p></p><p>Also, I guess we also have passive Perception now. So as long as the adventurers weren't doing something that took away from their ability to detect hidden threats, then they'd at least have that as a backup if noticing the trap was a possibility with an uncertain outcome.</p><p></p><p>Edit to make note of your edit: It seems that telegraphing was something that source book advocated as well. Nice to see that.</p></blockquote><p></p>
[QUOTE="iserith, post: 6601573, member: 97077"] I would say that the DM in that example failed to telegraph the potential threat of the Snargon gas trap e.g. "There is a faint hissing..." or "There is an odd smell in the air..." or "There is a desiccated corpse in the corridor, its hands clutching its own throat..." The players seemed to have simply forgotten their rote adventuring procedure of "If corridor, then search because gotchas" which was a hallmark of gaming at that time and still exists with some groups to this day. Had the DM telegraphed the threat, it would have provided a fair chance for the players to meaningfully interact with the environment, possibly finding and disarming the trap [I]if[/I] they make good decisions and rolls. Then the DM wouldn't have had to worry about fudging to avoid a "gotcha" trap blindsiding the players after a hard-earned victory. Also, I guess we also have passive Perception now. So as long as the adventurers weren't doing something that took away from their ability to detect hidden threats, then they'd at least have that as a backup if noticing the trap was a possibility with an uncertain outcome. Edit to make note of your edit: It seems that telegraphing was something that source book advocated as well. Nice to see that. [/QUOTE]
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Would you change a monster's hit points mid-fight?
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