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General Tabletop Discussion
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Would you change a monster's hit points mid-fight?
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<blockquote data-quote="MrZeddaPiras" data-source="post: 6772735" data-attributes="member: 6790990"><p>Yep, but that's not the issue here, at all. It's a matter of what style and feel you want for your game. Do you tell your players you're glossing over 1 or 2 hp, or that you're making a little exception to a rule to have a more epic story? If you do and they're ok with that, then it's all good. But if you don't tell them, then you're misrepresenting what's happening at the table, and that might create tensions later. For example, having a monster die 1 hp sooner doesn't make a difference in terms of resource management, but you get to decide who delivers the killing blow, and that might bother certain players, especially if you present the occurence as the result of chance and players' actions.</p><p></p><p>I think there is really no right or wrong in gamemastering, but all the "smoke & mirrors" techniques that a lot of people use yeld, in my experience, ever diminishing returns. So the topic of this thread, to me, is not really about hard rules vs guidelines. It's more a matter of transparence.</p></blockquote><p></p>
[QUOTE="MrZeddaPiras, post: 6772735, member: 6790990"] Yep, but that's not the issue here, at all. It's a matter of what style and feel you want for your game. Do you tell your players you're glossing over 1 or 2 hp, or that you're making a little exception to a rule to have a more epic story? If you do and they're ok with that, then it's all good. But if you don't tell them, then you're misrepresenting what's happening at the table, and that might create tensions later. For example, having a monster die 1 hp sooner doesn't make a difference in terms of resource management, but you get to decide who delivers the killing blow, and that might bother certain players, especially if you present the occurence as the result of chance and players' actions. I think there is really no right or wrong in gamemastering, but all the "smoke & mirrors" techniques that a lot of people use yeld, in my experience, ever diminishing returns. So the topic of this thread, to me, is not really about hard rules vs guidelines. It's more a matter of transparence. [/QUOTE]
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Would you change a monster's hit points mid-fight?
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