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General Tabletop Discussion
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Would you change a monster's hit points mid-fight?
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<blockquote data-quote="Caliban" data-source="post: 7171419" data-attributes="member: 284"><p>Sure. The fight might involve an enemy with special meaning for a certain character - I'll fudge the HP's of the monster to allow them to either get the finishing blow, or to make sure they get at least a round to say or do something significant. </p><p></p><p>It might be a set piece encounter, and I know one of the PC's has a special combo or tactic they want to use. I might add extra HP to make sure the monster lasts until their turn, or I reduce the HP at the last minute to make sure their special attack is the killing blow. </p><p></p><p>More frequently - they have killed the big bad and are mopping up the minions and lieutenants - I'll just start having them die or flee on the next attack that hits them. </p><p></p><p>I'm not usually concerned about making sure the big bad gets a turn, or avoiding a TPK, but rather with making sure the fight is fun and challenging. If the PC's execute a well laid plan and are going to curb stomp the big bad and their forces, well sometimes that's the best reward of all. </p><p></p><p>And if the PC's insist on doing something really dumb and get in over their heads...well, they will be spoken of in tavern stories heard by the new group of PC's. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Caliban, post: 7171419, member: 284"] Sure. The fight might involve an enemy with special meaning for a certain character - I'll fudge the HP's of the monster to allow them to either get the finishing blow, or to make sure they get at least a round to say or do something significant. It might be a set piece encounter, and I know one of the PC's has a special combo or tactic they want to use. I might add extra HP to make sure the monster lasts until their turn, or I reduce the HP at the last minute to make sure their special attack is the killing blow. More frequently - they have killed the big bad and are mopping up the minions and lieutenants - I'll just start having them die or flee on the next attack that hits them. I'm not usually concerned about making sure the big bad gets a turn, or avoiding a TPK, but rather with making sure the fight is fun and challenging. If the PC's execute a well laid plan and are going to curb stomp the big bad and their forces, well sometimes that's the best reward of all. And if the PC's insist on doing something really dumb and get in over their heads...well, they will be spoken of in tavern stories heard by the new group of PC's. :p [/QUOTE]
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Community
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Would you change a monster's hit points mid-fight?
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