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General Tabletop Discussion
*Dungeons & Dragons
Would you consider 5th edition?
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<blockquote data-quote="renau1g" data-source="post: 5145756" data-attributes="member: 54810"><p>No, no... the two trolls on the site are Nifft & Kamikaze Midget ...seriously, even Morrus has dubbed them trolls <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> (<a href="http://www.enworld.org/index.php?page=xp" target="_blank">EN World D&D / RPG News: The world's premier fan community for Dungeons & Dragons news and more!</a>)</p><p></p><p>To be honest if 5e improved on the speed of 4e combat, but kept the tactical considerations, improved some of the broken elements of the game (IMO the multi-attackers) and managed to come up with a really cool way of adjudicating skill challenges to feel more organic then I'd look at it. If they actually made the choice of race matter throughout a characters career (as was one of their design goals and I don't feel it was met very well) then I'd definitely consider it. If they didn't have stupid math issues that require feats to fix, I'd be a happy camper. </p><p></p><p>So in summary, yes I would, I like new editions, it keeps the game fresh for me. I tried to play a retro game the other day using 2e rules and was like WTF Thac0? 3/2 attacks/round? It seemed so awkward to me after using the new ruleset (I respect everyone's choice to play their own rules, but I'm expressing my opinion of it right now). </p><p></p><p>I also want new adventures that are going to be considered "classics" ala the Against the Giants series or the Tomb of Horrors, or even the 3.5e Red Hand of Doom (my favourite module of that era). </p><p></p><p>Improvement to the Power Sources would be welcome as well.</p></blockquote><p></p>
[QUOTE="renau1g, post: 5145756, member: 54810"] No, no... the two trolls on the site are Nifft & Kamikaze Midget ...seriously, even Morrus has dubbed them trolls ;) ([url=http://www.enworld.org/index.php?page=xp]EN World D&D / RPG News: The world's premier fan community for Dungeons & Dragons news and more![/url]) To be honest if 5e improved on the speed of 4e combat, but kept the tactical considerations, improved some of the broken elements of the game (IMO the multi-attackers) and managed to come up with a really cool way of adjudicating skill challenges to feel more organic then I'd look at it. If they actually made the choice of race matter throughout a characters career (as was one of their design goals and I don't feel it was met very well) then I'd definitely consider it. If they didn't have stupid math issues that require feats to fix, I'd be a happy camper. So in summary, yes I would, I like new editions, it keeps the game fresh for me. I tried to play a retro game the other day using 2e rules and was like WTF Thac0? 3/2 attacks/round? It seemed so awkward to me after using the new ruleset (I respect everyone's choice to play their own rules, but I'm expressing my opinion of it right now). I also want new adventures that are going to be considered "classics" ala the Against the Giants series or the Tomb of Horrors, or even the 3.5e Red Hand of Doom (my favourite module of that era). Improvement to the Power Sources would be welcome as well. [/QUOTE]
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