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Would you consider 5th edition?
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<blockquote data-quote="Mengu" data-source="post: 5145761" data-attributes="member: 65726"><p>4.1 (or 4.5 or 5.0 or soft edition whatever you want to call it) completely in digital media is what I want. If something isn't working as intended, they change it in the "software" and they're done. All this worry about what's already been published is making progress more difficult.</p><p></p><p>Currently with the published books, it feels like they find their published material too sacred to change. If the system could be a bit more fluid, and fixes could be done at a more global level, there would be much greater benefits.</p><p></p><p>Compendium, Character Builder, and Monster Builder have the potential to redefine the game. There is a glitch with the math, and a +1 attack/defense bonus needs to be built into characters at levels 5/15/25? No problem. Adjust it in the CB, done. Monster non-AC attacks are all a point too high? Again not a problem, change them all, done. We made these bracers that give +2/4/6 damage bonus, and now no one wants to use these other items, what should we do? Remove it? Nah, it speeds uop PC damage which is needed. Add it as an item property to every existing arm slot item at level 6/16/26, okay, done, all those other items have been re-introduced to the game, making our shiny armbands a bit vanilla, but who cares.</p><p></p><p>A few rules clarifications can be resolved by enhancements to the power cards, making the latest card the authority on rules interpretations. Not sure how to add your weapon focus to Whirling Frenzy? Just look at the card.</p><p></p><p>I feel like we're almost caught up to the digital age. When I'm running a game, only rules related materials I use are my encounter sheets I build in word and print out. Only materials the players use are the character sheets from CB. We don't really need books (maybe just some quick reference sheets). While running a game, only time I pull out a book is to show the picture of a monster or race to a new player.</p><p></p><p>A move towards a rules software... That's what I want to see most in a new version. A fluid system that caters to community needs in a timely manner.</p><p></p><p>Don't get me wrong I don't want to play on a computer (FtF is the one aspect of D&D that should not be lost). But since our reference materials already have been reduced to just a bunch of computer print outs, may as well capitalize on other benefits of using digital media such as easier, more frequent, and more meaningful updates.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5145761, member: 65726"] 4.1 (or 4.5 or 5.0 or soft edition whatever you want to call it) completely in digital media is what I want. If something isn't working as intended, they change it in the "software" and they're done. All this worry about what's already been published is making progress more difficult. Currently with the published books, it feels like they find their published material too sacred to change. If the system could be a bit more fluid, and fixes could be done at a more global level, there would be much greater benefits. Compendium, Character Builder, and Monster Builder have the potential to redefine the game. There is a glitch with the math, and a +1 attack/defense bonus needs to be built into characters at levels 5/15/25? No problem. Adjust it in the CB, done. Monster non-AC attacks are all a point too high? Again not a problem, change them all, done. We made these bracers that give +2/4/6 damage bonus, and now no one wants to use these other items, what should we do? Remove it? Nah, it speeds uop PC damage which is needed. Add it as an item property to every existing arm slot item at level 6/16/26, okay, done, all those other items have been re-introduced to the game, making our shiny armbands a bit vanilla, but who cares. A few rules clarifications can be resolved by enhancements to the power cards, making the latest card the authority on rules interpretations. Not sure how to add your weapon focus to Whirling Frenzy? Just look at the card. I feel like we're almost caught up to the digital age. When I'm running a game, only rules related materials I use are my encounter sheets I build in word and print out. Only materials the players use are the character sheets from CB. We don't really need books (maybe just some quick reference sheets). While running a game, only time I pull out a book is to show the picture of a monster or race to a new player. A move towards a rules software... That's what I want to see most in a new version. A fluid system that caters to community needs in a timely manner. Don't get me wrong I don't want to play on a computer (FtF is the one aspect of D&D that should not be lost). But since our reference materials already have been reduced to just a bunch of computer print outs, may as well capitalize on other benefits of using digital media such as easier, more frequent, and more meaningful updates. [/QUOTE]
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