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General Tabletop Discussion
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Would you define the current edition of D&D rules-light or rules-heavy?
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<blockquote data-quote="Jer" data-source="post: 7332297" data-attributes="member: 19857"><p>Pretty much all incarnations of D&D are rules heavy IMO. Some editions are lighter than others in some respects, but they're all fairly heavy on rules. The characteristic of the heaviness has shifted from "lots of different subsystems to remember" toward "a single rule system with lots of exceptions to manage", but they're still fairly heavy.</p><p></p><p>OD&D might be rules-light if you stick just to the core books, though it's "rules light" in the sense of "the expectation is that each table will come up with their own rules as they play" rather than because it was a rules light game by design. As you start adding in supplements, the rules get heavier and heavier.</p><p></p><p>(But then I consider Cypher system to be rules heavy to be honest. When I think "rules light" I think of games that range from Risus on the light end to the old WEG d6 Star Wars game on the "heaviest" of the rules-light games. Any heavier than d6 Star Wars and you start to move into rules heavy IMO. Any lighter than Risus and you have a game that I haven't encountered yet.)</p></blockquote><p></p>
[QUOTE="Jer, post: 7332297, member: 19857"] Pretty much all incarnations of D&D are rules heavy IMO. Some editions are lighter than others in some respects, but they're all fairly heavy on rules. The characteristic of the heaviness has shifted from "lots of different subsystems to remember" toward "a single rule system with lots of exceptions to manage", but they're still fairly heavy. OD&D might be rules-light if you stick just to the core books, though it's "rules light" in the sense of "the expectation is that each table will come up with their own rules as they play" rather than because it was a rules light game by design. As you start adding in supplements, the rules get heavier and heavier. (But then I consider Cypher system to be rules heavy to be honest. When I think "rules light" I think of games that range from Risus on the light end to the old WEG d6 Star Wars game on the "heaviest" of the rules-light games. Any heavier than d6 Star Wars and you start to move into rules heavy IMO. Any lighter than Risus and you have a game that I haven't encountered yet.) [/QUOTE]
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Would you define the current edition of D&D rules-light or rules-heavy?
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