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General Tabletop Discussion
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Would you define the current edition of D&D rules-light or rules-heavy?
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<blockquote data-quote="Jer" data-source="post: 7332586" data-attributes="member: 19857"><p>When I was introduced to Vampire in college, it had been talked up to me as a system that allowed you to focus more on narrative and wasn't so concerned about rules. When I read the rulebook to create a character for a game I was shocked at how heavy the game seemed to be. The GM for the game was really good and basically ignored most of the rules in favor of a) winging it and b) requiring us to know what our powers did because he wasn't going to be able to juggle them all. Which was I think a good call and made for a fun game.</p><p></p><p>I had been playing Torg for a few years at that point - a game that nobody would accuse of being rules-light. I thought then - and continue to think - that it was a better example of a game designed to help you focus on narrative than the Vampire rules as written were.</p></blockquote><p></p>
[QUOTE="Jer, post: 7332586, member: 19857"] When I was introduced to Vampire in college, it had been talked up to me as a system that allowed you to focus more on narrative and wasn't so concerned about rules. When I read the rulebook to create a character for a game I was shocked at how heavy the game seemed to be. The GM for the game was really good and basically ignored most of the rules in favor of a) winging it and b) requiring us to know what our powers did because he wasn't going to be able to juggle them all. Which was I think a good call and made for a fun game. I had been playing Torg for a few years at that point - a game that nobody would accuse of being rules-light. I thought then - and continue to think - that it was a better example of a game designed to help you focus on narrative than the Vampire rules as written were. [/QUOTE]
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Would you define the current edition of D&D rules-light or rules-heavy?
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