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Would you die for D&D? For EN World? Alignment and groups.
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<blockquote data-quote="MrMyth" data-source="post: 5246929" data-attributes="member: 61155"><p>It is an interesting idea because, in the end, people can act very different towards different groups. </p><p> </p><p>I ran a game where I had Alignment as somewhat similar - it was a setting focused around a human Empire as pretty much the total of civilization, so I didn't really have to worry about different behaviors towards different groups. The Good and Evil axis measured how far one was willing to go to protect whomever one cared about; while the Law and Chaos axis measured whether one cared about society as a whole or just one's self. </p><p> </p><p>Here's the breakdown I sent out to the players to try and represent this: </p><p> </p><p> </p><p><em>Lawful Good: Champion:</em> A cornerstone of the Empire, who works for the good of all. </p><p><em>Lawful Neutral: Arbiter:</em> A strict believer in the ways of the Empire, who approaches each situation as the law demands. </p><p><em>Lawful Evil: Enforcer:</em> Those who enact the Empire's will, who do what it takes to preserve society against all threats. </p><p><em>Neutral Good: Idealist:</em> A believer in good deeds, who seeks to do right for those around them. </p><p><em>True Neutral: Contemplative:</em> One who considers all sides before taking action, and makes decisions as appropriate to whatever situation lies before them. </p><p><em>Neutral Evil: Realist:</em> One who does whatever it takes to protect or advance those close to them. </p><p><em>Chaotic Good: Vigilante:</em> A rebel that nonetheless seeks to right wrongs when they see them being done, a wanderer whose stock in trade is random acts of kindness. </p><p><em>Chaotic Neutral: Loner:</em> One who isolates themself from the world and who deals with each situation as they personally think is right. <em>Chaotic Evil: Survivor:</em> One who puts their own safety or success above all others.</p><p> </p><p>In addition, I had a 'Corruption Score' to represent true evil, whether genuinely disturbed madness or those tainted by dark powers.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5246929, member: 61155"] It is an interesting idea because, in the end, people can act very different towards different groups. I ran a game where I had Alignment as somewhat similar - it was a setting focused around a human Empire as pretty much the total of civilization, so I didn't really have to worry about different behaviors towards different groups. The Good and Evil axis measured how far one was willing to go to protect whomever one cared about; while the Law and Chaos axis measured whether one cared about society as a whole or just one's self. Here's the breakdown I sent out to the players to try and represent this: [I]Lawful Good: Champion:[/I] A cornerstone of the Empire, who works for the good of all. [I]Lawful Neutral: Arbiter:[/I] A strict believer in the ways of the Empire, who approaches each situation as the law demands. [I]Lawful Evil: Enforcer:[/I] Those who enact the Empire's will, who do what it takes to preserve society against all threats. [I]Neutral Good: Idealist:[/I] A believer in good deeds, who seeks to do right for those around them. [I]True Neutral: Contemplative:[/I] One who considers all sides before taking action, and makes decisions as appropriate to whatever situation lies before them. [I]Neutral Evil: Realist:[/I] One who does whatever it takes to protect or advance those close to them. [I]Chaotic Good: Vigilante:[/I] A rebel that nonetheless seeks to right wrongs when they see them being done, a wanderer whose stock in trade is random acts of kindness. [I]Chaotic Neutral: Loner:[/I] One who isolates themself from the world and who deals with each situation as they personally think is right. [I]Chaotic Evil: Survivor:[/I] One who puts their own safety or success above all others. In addition, I had a 'Corruption Score' to represent true evil, whether genuinely disturbed madness or those tainted by dark powers. [/QUOTE]
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