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Would you die for D&D? For EN World? Alignment and groups.
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<blockquote data-quote="Kobold Boots" data-source="post: 5247165" data-attributes="member: 92239"><p>My personal method of choice is to use alignment as a guidepost and allow all possible actions under the sun everything from extreme philanthropy to genocide to all alignments if the conditions allow for the methods to be used.</p><p></p><p>If you must factor in where someone random is on the "how does an NPC feel about X" just roll percentile or whatever scale you'd prefer if you don't have a pre-ordained answer. </p><p></p><p>Ex. Lets see how this merchant likes dwarves.. on a scale of 1-100 with low being enmity.. hmmm I roll a 83 - To me this means the interaction is positive overall and because he's Chaotic Good, he'll be inclined to help him insofar as whatever happens doesn't put his freedom or livelihood at risk.</p><p></p><p>Ex2. Random human walks up to a LG pally and I roll a 01. This Pally really doesn't like the random human and if that human grows up to be a borderline despot.. he may be killed outright by the Paladin provided the circumstances merit it.. now if the Pally rolled a 00 for that same person, there may be some attempt at reconciliation there.</p><p></p><p>Alignments are guideposts, not absolutes.</p><p></p><p>The side benefit to this approach is if you do it diligently and perhaps as a relationship map when developing an area, you can come up with some pretty interesting plot ideas and be better prepared for when outsiders come to town.. (Hmmm. The Farmer is digging his wife and his neighbor's daughter.. he's also decent friends with the tavernkeep but really doesn't like the altarboy though he regularly supports the local priest.. etc. etc.. then add alignment. BOOM.</p></blockquote><p></p>
[QUOTE="Kobold Boots, post: 5247165, member: 92239"] My personal method of choice is to use alignment as a guidepost and allow all possible actions under the sun everything from extreme philanthropy to genocide to all alignments if the conditions allow for the methods to be used. If you must factor in where someone random is on the "how does an NPC feel about X" just roll percentile or whatever scale you'd prefer if you don't have a pre-ordained answer. Ex. Lets see how this merchant likes dwarves.. on a scale of 1-100 with low being enmity.. hmmm I roll a 83 - To me this means the interaction is positive overall and because he's Chaotic Good, he'll be inclined to help him insofar as whatever happens doesn't put his freedom or livelihood at risk. Ex2. Random human walks up to a LG pally and I roll a 01. This Pally really doesn't like the random human and if that human grows up to be a borderline despot.. he may be killed outright by the Paladin provided the circumstances merit it.. now if the Pally rolled a 00 for that same person, there may be some attempt at reconciliation there. Alignments are guideposts, not absolutes. The side benefit to this approach is if you do it diligently and perhaps as a relationship map when developing an area, you can come up with some pretty interesting plot ideas and be better prepared for when outsiders come to town.. (Hmmm. The Farmer is digging his wife and his neighbor's daughter.. he's also decent friends with the tavernkeep but really doesn't like the altarboy though he regularly supports the local priest.. etc. etc.. then add alignment. BOOM. [/QUOTE]
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