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Would you die for D&D? For EN World? Alignment and groups.
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<blockquote data-quote="Jeremy Ackerman-Yost" data-source="post: 5249571" data-attributes="member: 4720"><p>But you're the one suggesting that rather than having alignment as a weak blanket statement about him, he should be parceled up into these bizarre little boxes.</p><p></p><p>Alignment isn't meant to work the way you're trying to use it, and is frankly nonsensical that way. In the traditional sense, alignment is about game mechanics. Your system is sort of hinky and meaningless for that. Will he Detect as Good in a Halfling village, as Evil in a Human village, and Neutral if the village is exactly 50/50 population? Will a Halfling caster detect him as Good, and then watch in confused horror as he burns a human village alive?</p><p></p><p>On the other hand, some people do use more complicated "loyalty" systems to try to get at behavior, but as several people have pointed out, those don't tend to use a raw Good-Evil axis. Us-Them is a better fit for such things because it avoids contradictory behaviors and severe semantic arguments.</p><p></p><p>This is why I'm with the crowd who don't use alignment. It adds very little by the RAW, and trying to complicate it always leads to more confusion and irritation than interesting gameplay, IME.</p></blockquote><p></p>
[QUOTE="Jeremy Ackerman-Yost, post: 5249571, member: 4720"] But you're the one suggesting that rather than having alignment as a weak blanket statement about him, he should be parceled up into these bizarre little boxes. Alignment isn't meant to work the way you're trying to use it, and is frankly nonsensical that way. In the traditional sense, alignment is about game mechanics. Your system is sort of hinky and meaningless for that. Will he Detect as Good in a Halfling village, as Evil in a Human village, and Neutral if the village is exactly 50/50 population? Will a Halfling caster detect him as Good, and then watch in confused horror as he burns a human village alive? On the other hand, some people do use more complicated "loyalty" systems to try to get at behavior, but as several people have pointed out, those don't tend to use a raw Good-Evil axis. Us-Them is a better fit for such things because it avoids contradictory behaviors and severe semantic arguments. This is why I'm with the crowd who don't use alignment. It adds very little by the RAW, and trying to complicate it always leads to more confusion and irritation than interesting gameplay, IME. [/QUOTE]
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