ravin_raven
First Post
I started a PbP asking for 'Heroic characters, willing to risk personal harm to jump in and help a stranger in trouble.' I have a large group, and in the first scene, as three thugs broke into a shop and attacked the owner when he arrived, most of the PCs ran to his rescue. The (only) rogue, however, decided to climb up to the second story window. I told him that he heard the voices of people within, and that it appeared to be a middle-class apartment. His response was "Help people I don't know, or take their things? No contest really." He's lurking upstairs while the heroes are questioning the battered thieves below. The city guard is about to show up.
Do I cut this guy loose? He's already heard voices, when the Guard shows up I'm considering just having the lady who lives there walk in and scream, and that will be the end of it one way or another. He refused to make introductions or take the first hook.
Any suggestions?
Any idea why people do this (i.e., spend hours making a character and then refusing the basic premise of the game)?
Do I cut this guy loose? He's already heard voices, when the Guard shows up I'm considering just having the lady who lives there walk in and scream, and that will be the end of it one way or another. He refused to make introductions or take the first hook.
Any suggestions?
Any idea why people do this (i.e., spend hours making a character and then refusing the basic premise of the game)?