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General Tabletop Discussion
*TTRPGs General
Would You Give Wizards Unlimited Lower Level Spells?
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<blockquote data-quote="I'm A Banana" data-source="post: 3621071" data-attributes="member: 2067"><p>Depends on how much resource management you like.</p><p></p><p>I've never known a wizard or sorcerer to run so low on spells that they risk running out of low-level, ineffective spells. Wands and scrolls, particularly, are great helps, as are staves at higher levels. This makes them *effectively* unlimited, since 50 castings is many more than most wizards will need for several months of game time, and even when they need a replacement, it's fairly cheap and readily available by the RAW.</p><p></p><p>So I'd say the game is already balanced with respect to making Sorcerers and Wizards (and Clerics and Druids) able to cast low-level spells basically an infinite number of times. Reserve feats further support this, as does the Warlock design. Running out of spells isn't even something that <strong>happens</strong>, unless your game is unusually grueling. </p><p></p><p>If your game's one of those average-paced games, the wizards will gain nothing and loose nothing other than cosmetic changes if you give them infinite spells of lower levels. </p><p></p><p>If your game's more gruelling or marathon-paced, the spellcasters may grow ever-so-slightly in power, knowing that they can't run out of their core spells, they'll be more likely to sling them around. If you want wizards to be casting more dubiously effective spells, this is the way to go. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>...and if you didn't buy a <em>wand of magic missiles</em>, a <em>wand of fireball</em>, or another spells/day-boosting item (and assuming your game was RAW), that's your own dangnab fault.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3621071, member: 2067"] Depends on how much resource management you like. I've never known a wizard or sorcerer to run so low on spells that they risk running out of low-level, ineffective spells. Wands and scrolls, particularly, are great helps, as are staves at higher levels. This makes them *effectively* unlimited, since 50 castings is many more than most wizards will need for several months of game time, and even when they need a replacement, it's fairly cheap and readily available by the RAW. So I'd say the game is already balanced with respect to making Sorcerers and Wizards (and Clerics and Druids) able to cast low-level spells basically an infinite number of times. Reserve feats further support this, as does the Warlock design. Running out of spells isn't even something that [b]happens[/b], unless your game is unusually grueling. If your game's one of those average-paced games, the wizards will gain nothing and loose nothing other than cosmetic changes if you give them infinite spells of lower levels. If your game's more gruelling or marathon-paced, the spellcasters may grow ever-so-slightly in power, knowing that they can't run out of their core spells, they'll be more likely to sling them around. If you want wizards to be casting more dubiously effective spells, this is the way to go. ;) ...and if you didn't buy a [I]wand of magic missiles[/I], a [I]wand of fireball[/I], or another spells/day-boosting item (and assuming your game was RAW), that's your own dangnab fault. [/QUOTE]
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